Difference between revisions of "HLab14-Exhibition"
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<- back to main page of HackteriaLab 2014 - Yogyakarta
What is HackteriaLab?
A two-weeks intensive gathering of researchers, artists, scientists, academicians, hackers that is making-orinted.
What will they be making and for who?
They are free to make anything along their own disciplines and practices within the setting of three active local community projects (Mount Merapi by Microbiology Laboratory of Agricultural Faculty in Gadjah Mada University; city river’s environment by Lifepatch; and Wanasadi Forrest by Green Tech). These existing projects is put on the table as cases that have been mapped out, in development and are open to multidisciplinary input from more than 40 participants of #HLab14.
What will you find in this exhibition?
Sound installations, interactive installation with living mediums, traces of collaborations with other people, ideas and prototypes. The works in this exhibition are the (temporary) results collaborative attempts comprising from individual efforts in representing talks, thoughts and discourse throughout #HLab14 along its three ecologies; collaborations between participants; and collaborations with communities surrounding the three offered ecologies.
How do you ‘know’ these works?
One of the starting point in appreciating art is by recognizing its making process and materials. But this exhibition does not offer explanatory texts as captions though the works are highly influenced by a variety of non-art disciplines, both by materials and in its making process. Those specifications are accessible in Lifepatch.org and Hackteria.org; or simply by following our QR codes.
Yogyakarta, April 2014 Grace Samboh Exhibition curator
- 1 The Philosophy of Constant Waiting, Chapter 7 Yogyakarta
- 2 Yogya Natto Making
- 3 An Exchange of Words
- 4 Hurdi Gurdi Grade
- 5 BIOSC: BIOLOGICAL ORCHESTRA EXPLOITATION PROJECT
- 6 DILDOMANCY [micro.organism – 4 macropleasure]
- 7 Bar-Code
- 8 EXOSYNTHESIS
- 9 UNRAVEL: TEST TRAIL NO. 1
- 10 Searching for... Jogja River Project v.2
- 11 WASP (Water Sampling Probe)
- 12 THE GUN (Read: Degan/kelapa/coconut)
- 13 Musik Batu di Kali Code (Stone Music in Code River)
- 14 Panoscape in Bottles
- 15 Reminiscence of Akustikologi
- 16 HLab14 Official Participant Cookies
- 17 Forest Mobile Workspace
- 18 Artificial Pollinator
- 19 Human Biohacking: Experiment Y001
- 20 BIOstrike
The Philosophy of Constant Waiting, Chapter 7 Yogyakarta
Sound installation (Two pairs of speakers, cable extensions and audio players)
Description: Collecting field-recordings of three ecological nodes as well as from the constitution of HLab14, using those recordings as acoustic seeds to feed into a self-designed digital audio patch and composing improvisationally the soundscape, and sculpting the attributions of their spaces, that is, situating the known to unknown.
Future plans: Reconnecting memories and imaginations for personal soundscape archive, apply to other performances and installations.
Keywords: Soundscape, acousmatic, culture, nature
Yogya Natto Making
Installation of fermented soybean in petri dish, dried rice, straw, photo
By Ai Hasegawa
Description: This project is try to make a Natto with Yogyakarta rice straw, soy beans and local bacteria. This would help to know if there is Natto making bacteria in Yogyakarta.
Nattō is a traditional healthy Japanese food made from soy beans fermented with Bacillus subtilis (Known as hay bacillus or grass bacillus, is a Gram-positive, catalase-positive bacterium.)
It is popular especially as a breakfast food with hot white rice. Although, Nattō smells bad, like someone’s feet and slimy texture.
Let's make and eat the Yogya Natto!
Future plans: Make a better one which is tasty and safer!
Keywords: Bacteria field research, fermented food
An Exchange of Words
Video installation comprising five synced Raspberry Pis; five monitors; a router; and Aninnen network
Description: This video installation recreates a discussion between five international participants of HackteriaLab 2014. This project was inspired by the fleeting nature of conversations and the difficult task of preserving these critical discussions.
Future plans: Make it into a full length installation and complete final video that can be shared and viewed online.
Hurdi Gurdi Grade
Live installation comprising microscope, sensors, LCD Screens, micro controllers, DC Motor, tray and Hurdi Gurdi
Description: It is a bioacoustic instrument that looks the interface between non-humans and human cultural artifacts. This work is a continuation of the akustikologi project. Akustikologi itself is a platform for artists, designer, hackers, makers, musicians, and scientists to work on acoustic technology and related issues. The exploration of sonic possibilities has always been an integral part of hackteria and hackterialab, and akustikologi is a continuation of that tradition.
Future plans: We hope that the [Akustikologi] network will extend with more collaborators and partners.
Keywords: Bio Acoustic, tardigrade, akustikologi, collaboration, interface
Interactive installation comprising wood, rocks, glass, electronics, daphnia(kutu air), ants, worms, unidentified river microorganisms, raspberry pi, fish (A. albifrons black ghost fish(Amazon River), Hypostomus plecostomus(Amazon River), Gambusia affinis mosquito fish(Mississippi River), family Hemiramphidae halfbeak, catfish, crab, …), lcd monitor, plastic, water from the river, soil, leaves, sugar, moss, acrylic, metal
By: Pia Van Gelder, Robertina Sebjanic, uncletwis, James Nicholas, Helmi Hardian, Justyna Ausareny, Debrina Tedjawidjaja, Ivan Bestari Minar Pradipta, Ajaya Maharjan, Dipeshwor Man Shrestha, Brian Degger, Marc Dusseiller, Tsai - Jung (Carol), Paula Pin, Costis Barbas, Bawep Pramara, Andreas Siagian aka Ucok
Description: BIOSC is an orchestra of biological performers. Each performer is a biological life form performing with electronics, various kinds of microphones, electronic and organic oscillators and many amplifiers. Listen to each sound separately on headphones and listen to the orchestras sound scape thru speakers. BIOSC implements bio(ana)logue systems, an organic process of coexisting living systems and analogue electronic systems.
Further plans: BIOSC is a collaboration that has emerged from HackteriaLab 2014 and some ongoing research by different members/collaborators. This presentation illustrates the beginning of an ongoing investigation.
Keywords: Bio-sonification, natural oscillation, vibration, repressilator, analogue, biologue, bio(ana)louge
DILDOMANCY [micro.organism – 4 macropleasure]
Installation comprising of sound, black box, pen & paper, wax dildos, motion sensor
By: PECHBLENDA, Fred Kuang-Yi Ku, Cindy Lin, Tamara Pertamina
- Microorganism formed dildo sculptures on candle wax exhibition
- Molds of dildos exhibition
- Sensor Motion motors
- Body live mannequins
- Fuck off censorship together
- Put electronics devices inside Dildos
- Keep us on touch
By: Pei-Ying Lin, Pei, Agus Tri Budiarto aka Timbil, Fajar Abadi, Helmi Hardian, Debrina Tedjawidjaja, Cindy Lin
Description: This experimental molecular gastronomic experience plans to put audience/participants taste palettes and social environments though a defamiliarizing experiences. Carbonated "Jamu", a local Indonesian herbal drink, resembles beer texture; a response to the unsafe, wrongly acclaimed fermentation processes circulating in Yogyakarta. Lotek, an Indonesian salad, will also be served tapas-style. The climax arrives when the scent of Kali Code is perfumed into participants' olfactory systems - smell from boiled collected trash and river water at Kali Code. Such a visceral experience is accompanied with the streaming of the popular Indonesian song about drinking alcohol, Oplosan , a reminder of the stigmatization faced by Code residents as drunkards. This serves to discomfort participants already familiarized expanses with food and space, sensitizing participants to naturalized behavior of sitting beside Kali Code while dining. Hacking settings and contexts is what this collaboration attempts to do through gastronomic explorations and alteration of perceptions.
Further plans: To carry out more workshops with the local people at Kali Code regarding food and edible gardens as well as educate various bodies and organisations about the stigmatization of Code residents.
Keywords: Code River, molecular gastronomy, food hack
Installation of three ponds
By: Ivan Bestari Minar Pradipta, Urs Gaudenz, Justyna Ausareny, Brian Degger, Sachiko Hirosue
Description: A series of ponds that have various inhabitants (collected from river and aquarium shops introduced and endemic) and instrumentation (Daphnia control and the GPS Coconut). Also provides environment for orchestra exploitation.
Electronic device in a coconut shell, reading geo positioning (GPS) data and water sensor for mapping. Has been tested in the rivers of Yogyakarta.
DIY water quality sensor based on the determination of the inhibition of the mobility of daphnia due to toxicity of chemicals and wastes. Color changing lights attact daphnia found in local waters.
Microvolume Spectrophotometers to quantitate micro-volumes of water samples. Unsing workbench by Public Lab to analyse data. Device built from a webcam and a DVD-R in a public workshop during the HackteriaLab in Yogyakarta.
Further plans: Map the collected data, learn more about Daphnia “Kutu Air” cultivation and develop a point of care manufacturing workshop for the devices.
Keywords: river, water, aquatic, modification, control, daphnia, ikan, crab, workshop, point of care manufacturing, apropriate technology
UNRAVEL: TEST TRAIL NO. 1
Abstract Paper sculpture with Living Snails
By: Meagan Streader and Cindy Lin
Description: As inspired by the concept of Wonosadi Forest, this project aims to explore the concept of unraveling. A tessellated spiralled sculpture will slowly change in form with the consumption of cellulose pulp in paper by snails. The spiral paper form will potentially unravel as snails nibbling on it change its inner crystalline-structure. Posessing a slimy biopunk philosophy, "UNRAVEL" wishes to articulate the role of nature in transforming environment, landscapes, and largely space. It also speaks about the organic compounds which we consume, the many forms it translates into and the unexpected outputs we may encounter.
Further plans: Our plans for "UNRAVEL" is to make a larger and more complex sculpture exploring the potential of hacking paper by introducing microorganism on paper sculptural forms.
Keywords: Snails, Biopunk, Biohack, Sculpture, Organic Forms, Wanasadi Forest
Searching for... Jogja River Project v.2
Installation of projected video, interactive map, microscope, books, river samples
By: Shreyasi Kar, Yashas Shetty, Dipeshwor Man Shrestha, Agus Tri Budiarto aka Timbil, Nur Akbar Arrofatulloh, Sachiko Hirosue, Ai Hasegawa, Budi Prakosa aka Iyok, Robin Scheibler, Wawis Wisnu Wisdantio, Immanuel Sanka, Tarlen Handayani, Dian KM aka Ringo, Budi Laksono, Novel Rachmad, Urs Gaudenz
Description: The Jogja River Project has documented coliform bacteria contamination of the river. This project is a continuation of Lifepatch's on-going intervention into exploring microscopic and macroscopic living beings in the river. By turning water sampling into a larger performative ritual, this project hopes to collect not just scientific data, but also create an archive of narratives, memories of the river. The map will eventually be developed into an open collaborative citizen initiative, welcoming other projects and initiatives around the river.
Further plans: This is an on-going project between Lifepatch, UGM, (art)scienceBLR, and EPFL.
Keywords: map, river, community, microscope, biodiversity, coliform bacteria, rituals, narrative
WASP (Water Sampling Probe)
An instrument that is made out of PVC pipes and kitchen plastic utensils that contains an Automatic Sampling System for water monitoring in the River
By: Nur Akbar Arrofatulloh, Budi Prakosa aka Iyok, Andreas Siagian aka Ucok, Debrina Tedjawidjaja, Helmi Hardian, Tsai - Jung (Carol)
Description: Code River, one of the three rivers that run through Yogyakarta, is essential for the local community. However, the river has serious problems such as flooding, especially during the eruption time of Merapi Volcano nearby, as well as pollution by plastic and other wastes. This is a prototype of automatic water sampling system, which collects the water sample in certain sections of the river according to the pre determined GPS coordinates for further E.coli bacteria contamination analysis.
Further plans: We intend to explore its function more and make it as an open source artwork. Therefore people can develop equipment and also take benefit of it.
Keywords: Code River, River, Water Sampling, Automatic, Open Source
THE GUN (Read: Degan/kelapa/coconut)
A print out a small compendium with plant names, photos and description of application and use. We show various local Jamu products. Teas, extracts, etc. We prepare a looping video with a few pictures and slides of the process including jungle background sound and recordings of the interviews
By: Ferial Afiff, Martin Malthe Borch, Gjino Sutic, Adeline Seah, Green Tech
Description: Ethnobotanical research collaboration between Green tech, UR Institute, Hackteria, Biologigaragen, Lifepatch and Biodiversity connection. Conducted at Wonosadi forest, with aim to document indigenous useful plants with ethnobotanical value & to help to preserve biodiversity of Wonosadi forest. The research includes biosampling, taxonomical analysis & as well as collection of folk tales about their use.
Further plans: The project is on-going in nature; it will be continued to be research upon by Green tech in Wonosadi forest as part of their program of preserving biodiversity & supported & researched by BioStrike project @ Biologigaragen & Citizen’s BioBank project @ UR Institute.
Musik Batu di Kali Code (Stone Music in Code River)
Stoneware musical play on a raft made of bamboo & reused plastic drums and a videoclip
By: Tedi Nurmanto, Dian KM aka Ringo, Sanggar Anak Kampung Indonesia
Description: The youth in Tukangan, an area along the Code River, plays around with these stone when they are hanging out. The stone creates music in a way. I asked them if they would be interested in making “stone music” together, they told me that they have already been discussing about exploring stone as music, so I started exploring it with them.
Further plans: Album-making, recording, record release
Panoscape in Bottles
Panoramic photography in glassware
By: Yung-Chieh Lin
Reminiscence of Akustikologi
Installation of photography and sound
By: Budi Laksono
HLab14 Official Participant Cookies
By: Fajar Abadi
Forest Mobile Workspace
By: Urs Gaudenz
Electronic orchid made out of bamboo, 3D printed components, electronics, UV lights
By Michael Candy
Description: The Artificial Pollinator is an electronic device designed to attract, capture and pollinate UV sensitive insects. The device works by attracting the insects using an ultraviolet light source. Once the insect is detected the device closes and releases artificial pollen into the tube before again releasing the insect.
Further plans: The Artificial Pollinators could be further developed to assist in the documentation, cataloguing and profiling of insects in a given area.
Keywords: Insects, Bamboo, Electronics, Tracking, bioart
Human Biohacking: Experiment Y001
Blue human pee
By Julian Abraham aka Togar, Gjino Sutic aka Biotweaker
During the experiment, the subject (code name Togar), on own initiative & with his consent, has been subjected to testing of drug 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride and its effect on the human body. The goal of the experiment is to test the maximum dosage of the drug on the human body without experiencing serious metabolism disruption. Our medical expert (code name Biotweaker) has analysed different parameters of subject; it's urine color, sclera metachromatism and changes in subject's vitality effects of the drug on mind and body. Side-to-side with experiment's scientific value, artistic depth of urine as an indicator of human condition are explored. The experiment was inspired by Yann Marussich- Bleu Remix and also,it is an ethical response to Dr. Mengele's unethical experiments on non-Arian subjects.
Further plans: We hope to continue further research into 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride drug & it's effects on humans (with special focus on its nootropic properties), as well as further investigations in urine as a media of art expression.
Keywords: Biohacking, bioart, human body hacking
A diybio/citizen science experimental competition to find new antibiotics. Installation of petridishes, plant samples, laboratory equipment and flyers.
By Sakar Pudsaini, Ajay Maharjan, Dipeshwor Man Shrestha, Adeline Seah, Gjino Šutić, Justyna Ausareny, Martin Malthe Borch
Description: Biostrike is a collaborative citizen science project aimed at discovering new potential antibiotic drugs, and at the same time be an educational tool for biotechnology. Biostrike was launched at Re-new media arts festival in Copenhagen November 2013 and there have been sessions and workshops conducted in Singapore, Israel, Berlin, Amsterdam and during the future everything festival in Manchester
The Biostrike session during Hackterialab 2014 was used to both setup and demonstrate the possibility of using local available products to conduct microbiological experiments in a normal kitchen setting. This session further integrated the local culture and the forest note ethnobotanical research, by investigating the antimicrobial activity of Jamu the local herbal medicine against the potential pathogenic microbial flora of Code river.
The experimental setup used, was developed in collaboration with, and to fit the needs of the Nepalese group Karkhana, that develops playful educational workshops. We hope that this session can allow even more people to get a successful hands-on experience with biotechnology, and potential contribute to the advancement of community based open source drug discovery.