http://www.hackteria.org/wiki/api.php?action=feedcontributions&user=Biotweaker&feedformat=atomHackteria Wiki - User contributions [en]2024-03-28T09:10:49ZUser contributionsMediaWiki 1.28.0http://www.hackteria.org/wiki/index.php?title=HLab14-Exhibition&diff=11513HLab14-Exhibition2014-04-29T10:29:59Z<p>Biotweaker: /* Human Biohacking: Experiment Y001 */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
'''What will you find in this exhibition?'''<br />
<br />
Sound installations, interactive installation with living mediums, traces of collaborations with other people, ideas and prototypes. The works in this exhibition are the (temporary) results collaborative attempts comprising from individual efforts in representing talks, thoughts and discourse throughout #HLab14 along its three ecologies; collaborations between participants; and collaborations with communities surrounding the three offered ecologies.<br />
<br />
<br />
'''How do you ‘know’ these works?'''<br />
<br />
One of the starting point in appreciating art is by recognizing its making process and materials. But this exhibition does not offer explanatory texts as captions though the works are highly influenced by a variety of non-art disciplines, both by materials and in its making process. Those specifications are below and for bahasa Indonesia version, check it here.<br />
<br />
<br />
===The Philosophy of Constant Waiting, Chapter 7 Yogyakarta===<br />
Sound installation (Two pairs of speakers, cable extensions and two MP3 players)<br />
<br />
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Pei Pei]<br />
<br />
Description: Collecting field-recordings of three ecological nodes as well as from the constitution of HLab14, using those recordings as acoustic seeds to feed into a self-designed digital audio patch and composing improvisationally the soundscape, and sculpting the attributions of their spaces, that is, situating the known to unknown.<br />
<br />
<br />
Future plans: Reconnecting memories and imaginations for personal soundscape archive, apply to other performances and installations.<br />
<br />
Keywords: Soundscape, acousmatic, culture, nature<br />
<br />
===Yogya Natto Making===<br />
Installation of fermented soybean in petri dish, dried rice, straw, photo<br />
<br />
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Ai_Hasegawa Ai Hasegawa]<br />
<br />
Description: This project is try to make a Natto with Yogyakarta rice straw, soy<br />
beans and local bacteria. This would help to know if there is Natto making bacteria in Yogyakarta.<br />
<br />
Nattō is a traditional healthy Japanese food made from soy beans fermented with Bacillus subtilis (Known as hay bacillus or grass bacillus, is a Gram-positive, catalase-positive bacterium.)<br />
<br />
It is popular especially as a breakfast food with hot white rice.<br />
Although, Nattō smells bad, like someone’s feet and slimy texture.<br />
<br />
Let's make and eat the Yogya Natto!<br />
<br />
Future plans: Make a better one which is tasty and safer!<br />
<br />
Keywords: Bacteria field research, fermented food<br />
<br />
===An Exchange of Words===<br />
Video installation comprising five synced Raspberry Pis; five monitors; a router; and Aninnen network<br />
<br />
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Pei-Ying_.E6.9E.97.E6.B2.9B.E7.91.A9.28ca3rine.29 Pei-Ying Lin], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Mary_Tsang Mary Tsang], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Yung-chieh_.E6.9E.97.E6.B0.B8.E6.9D.B0 Yung-Chieh Lin]<br />
<br />
Description: This video installation recreates a discussion between five international participants of HackteriaLab 2014. This project was inspired by the fleeting nature of conversations and the difficult task of preserving these critical discussions.<br />
<br />
Future plans: Make it into a full length installation and complete final video that can be shared and viewed online.<br />
<br />
Keywords:<br />
<br />
===Hurdi Gurdi Grade===<br />
Live installation comprising microscope, sensors, LCD Screens, micro controllers, DC Motor, tray and Hurdi Gurdi<br />
<br />
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Yashas_Shetty Yashas Shetty], Wukir Suryadi, Lintang Praditya, [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Gisela_Swaragita Gisela Swaragita], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Shreyasi_Kar Shreyasi Kar], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Muhammad_Hidayat_a.k.a_Julian_Abraham_a.k.a_Togar Julian Abraham aka Togar]<br />
<br />
Description: It is a bioacoustic instrument that looks the interface between non-humans and human cultural artifacts. This work is a continuation of the akustikologi project. Akustikologi itself is a platform for artists, designer, hackers, makers, musicians, and scientists to work on acoustic technology and related issues. The exploration of sonic possibilities has always been an integral part of hackteria and hackterialab, and akustikologi is a continuation of that tradition.<br />
<br />
Future plans: We hope that the [Akustikologi] network will extend with more collaborators and partners.<br />
<br />
Keywords: Bio Acoustic, tardigrade, akustikologi, collaboration, interface<br />
<br />
===[[BIOSC: BIOLOGICAL ORCHESTRA EXPLOITATION PROJECT]]===<br />
Interactive installation comprising wood, rocks, glass, electronics, daphnia(kutu air), ants, worms, unidentified river microorganisms, raspberry pi, fish (A. albifrons black ghost fish(Amazon River), Hypostomus plecostomus(Amazon River), Gambusia affinis mosquito fish(Mississippi River), family Hemiramphidae halfbeak, catfish, crab, …), lcd monitor, plastic, water from the river, soil, leaves, sugar, moss, acrylic, metal<br />
<br />
By: Pia Van Gelder, Robertina Sebjanic, uncletwis, James Nicholas, Helmi Hardian, Justyna Ausareny, Debrina Tedjawidjaja, Ivan Bestari Minar Pradipta, Ajaya Maharjan, Dipeshwor Man Shrestha, Brian Degger, Marc Dusseiller, Tsai - Jung (Carol), Paula Pin, Costis Barbas, Bawep Pramara, Andreas Siagian aka Ucok<br />
<br />
Description: BIOSC is an orchestra of biological performers. Each performer is a biological life form performing with electronics, various kinds of microphones, electronic and organic oscillators and many amplifiers. Listen to each sound separately on headphones and listen to the orchestras sound scape thru speakers. BIOSC implements bio(ana)logue systems, an organic process of coexisting living systems and analogue electronic systems.<br />
<br />
Further plans: BIOSC is a collaboration that has emerged from HackteriaLab 2014 and some ongoing research by different members/collaborators. This presentation illustrates the beginning of an ongoing investigation.<br />
<br />
Keywords: Bio-sonification, natural oscillation, vibration, repressilator, analogue, biologue, bio(ana)louge<br />
<br />
===DILDOMANCY [micro.organism – 4 macropleasure]===<br />
Installation comprising of sound, black box, pen & paper, wax dildos, motion sensor<br />
<br />
By: PECHBLENDA, Fred Kuang-Yi Ku, Cindy Lin, Tamara Pertamina<br />
<br />
Description:<br />
*Microorganism formed dildo sculptures on candle wax exhibition<br />
*Molds of dildos exhibition<br />
*Sound<br />
*Sensor Motion motors<br />
*Body live mannequins<br />
<br />
Further plans:<br />
*Fuck off censorship together<br />
*Put electronics devices inside Dildos<br />
*Keep us on touch<br />
<br />
===Bar-<i>Code</i>===<br />
Live Performance<br />
<br />
By: Pei-Ying Lin, Pei, Agus Tri Budiarto aka Timbil, Fajar Abadi, Helmi Hardian, Debrina Tedjawidjaja, Cindy Lin<br />
<br />
Description: This experimental molecular gastronomic experience plans to put audience/participants taste palettes and social environments though a defamiliarizing experiences. Carbonated "Jamu", a local Indonesian herbal drink, resembles beer texture; a response to the unsafe, wrongly acclaimed fermentation processes circulating in Yogyakarta. Lotek, an Indonesian salad, will also be served tapas-style. The climax arrives when the scent of <i>Kali Code</i> is perfumed into participants' olfactory systems - smell from boiled collected trash and river water at <i>Kali Code</i>. Such a visceral experience is accompanied with the streaming of the popular Indonesian song about drinking alcohol, <i> Oplosan </i>, a reminder of the stigmatization faced by <i>Code</i> residents as drunkards. This serves to discomfort participants already familiarized expanses with food and space, sensitizing participants to naturalized behavior of sitting beside <i> Kali Code </i> while dining. Hacking settings and contexts is what this collaboration attempts to do through gastronomic explorations and alteration of perceptions. <br />
<br />
Further plans: To carry out more workshops with the local people at <i> Kali Code </i> regarding food and edible gardens as well as educate various bodies and organisations about the stigmatization of <i> Code </i> residents. <br />
<br />
Keywords: <i> Code </i> River, molecular gastronomy, food hack<br />
<br />
===EXOSYNTHESIS===<br />
Installation of three ponds<br />
<br />
By: Ivan Bestari Minar Pradipta, Urs Gaudenz, Justyna Ausareny, Brian Degger, Sachiko Hirosue<br />
<br />
Description: A series of ponds that have various inhabitants (collected from river and aquarium shops introduced and endemic) and instrumentation (Daphnia control and the GPS Coconut). Also provides environment for orchestra exploitation. <br />
<br />
Electronic device in a coconut shell, reading geo positioning (GPS) data and water sensor for mapping. Has been tested in the rivers of Yogyakarta.<br />
<br />
DIY water quality sensor based on the determination of the inhibition of the mobility of daphnia due to toxicity of chemicals and wastes. Color changing lights attact daphnia found in local waters.<br />
<br />
Microvolume Spectrophotometers to quantitate micro-volumes of water samples. Unsing workbench by Public Lab to analyse data. Device built from a webcam and a DVD-R in a public workshop during the HackteriaLab in Yogyakarta.<br />
<br />
Further plans: Map the collected data, learn more about Daphnia “Kutu Air” cultivation and develop a point of care manufacturing workshop for the devices.<br />
<br />
Keywords: river, water, aquatic, modification, control, daphnia, ikan, crab, workshop, point of care manufacturing, apropriate technology<br />
<br />
===UNRAVEL: TEST TRAIL NO. 1===<br />
Abstract Paper sculpture with Living Snails<br />
<br />
By: Meagan Streader and Cindy Lin<br />
<br />
Description: As inspired by the concept of Wonosadi Forest, this project aims to explore the concept of unraveling. A tessellated spiralled sculpture will slowly change in form with the consumption of cellulose pulp in paper by snails. The spiral paper form will potentially unravel as snails nibbling on it change its inner crystalline-structure. Posessing a slimy biopunk philosophy, "UNRAVEL" wishes to articulate the role of nature in transforming environment, landscapes, and largely space. It also speaks about the organic compounds which we consume, the many forms it translates into and the unexpected outputs we may encounter. <br />
<br />
Further plans: Our plans for "UNRAVEL" is to make a larger and more complex sculpture exploring the potential of hacking paper by introducing microorganism on paper sculptural forms.<br />
<br />
Keywords: Snails, Biopunk, Biohack, Sculpture, Organic Forms, Wanasadi Forest<br />
<br />
===Searching for... Jogja River Project v.2===<br />
Installation of projected video, interactive map, microscope, books, river samples<br />
<br />
By: Shreyasi Kar, Yashas Shetty, Dipeshwor Man Shrestha, Agus Tri Budiarto aka Timbil, Nur Akbar Arrofatulloh, Sachiko Hirosue, Ai Hasegawa, Budi Prakosa aka Iyok, Robin Scheibler, Wawis Wisnu Wisdantio, Immanuel Sanka, Tarlen Handayani, Dian KM aka Ringo, Budi Laksono, Novel Rachmad, Urs Gaudenz<br />
<br />
Description: The Jogja River Project has documented coliform bacteria contamination of the river. This project is a continuation of Lifepatch's on-going intervention into exploring microscopic and macroscopic living beings in the river. By turning water sampling into a larger performative ritual, this project hopes to collect not just scientific data, but also create an archive of narratives, memories of the river. The map will eventually be developed into an open collaborative citizen initiative, welcoming other projects and initiatives around the river.<br />
<br />
Further plans: This is an on-going project between Lifepatch, UGM, (art)scienceBLR, and EPFL.<br />
<br />
Keywords: map, river, community, microscope, biodiversity, coliform bacteria, rituals, narrative<br />
<br />
===WASP (Water Sampling Probe)===<br />
An instrument that is made out of PVC pipes and kitchen plastic utensils that contains an Automatic Sampling System for water monitoring in the River<br />
<br />
By: Nur Akbar Arrofatulloh, Budi Prakosa aka Iyok, Andreas Siagian aka Ucok, Debrina Tedjawidjaja, Helmi Hardian, Tsai - Jung (Carol)<br />
<br />
Description: Code River, one of the three rivers that run through Yogyakarta, is essential for the local community. However, the river has serious problems such as flooding, especially during the eruption time of Merapi Volcano nearby, as well as pollution by plastic and other wastes. This is a prototype of automatic water sampling system, which collects the water sample in certain sections of the river according to the pre determined GPS coordinates for further E.coli bacteria contamination analysis. <br />
<br />
Further plans: We intend to explore its function more and make it as an open source artwork. Therefore people can develop equipment and also take benefit of it. <br />
<br />
Keywords: Code River, River, Water Sampling, Automatic, Open Source<br />
<br />
===THE GUN (Read: Degan/kelapa/coconut)===<br />
A print out a small compendium with plant names, photos and description of application and use. We show various local Jamu products. Teas, extracts, etc. We prepare a looping video with a few pictures and slides of the process including jungle background sound and recordings of the interviews<br />
<br />
By: Ferial Afiff, Martin Malthe Borch, Gjino Sutic, Adeline Seah, Green Tech<br />
<br />
Description: Ethnobotanical research collaboration between Green tech, UR Institute, Hackteria, Biologigaragen, Lifepatch and Biodiversity connection.<br />
Conducted at Wonosadi forest, with aim to document indigenous useful plants with ethnobotanical value & to help to preserve biodiversity of Wonosadi forest. The research includes biosampling, taxonomical analysis & as well as collection of folk tales about their use.<br />
<br />
Further plans: The project is on-going in nature; it will be continued to be research upon by Green tech in Wonosadi forest as part of their program of preserving biodiversity & supported & researched by BioStrike project @ Biologigaragen & Citizen’s BioBank project @ UR Institute.<br />
<br />
Keywords:<br />
<br />
===Musik Batu di Kali Code (Stone Music in Code River)===<br />
Stoneware musical play on a raft made of bamboo & reused plastic drums and a videoclip<br />
<br />
By: Tedi Nurmanto, Dian KM aka Ringo, Sanggar Anak Kampung Indonesia<br />
<br />
Description: The youth in Tukangan, an area along the Code River, plays around with these stone when they are hanging out. The stone creates music in a way. I asked them if they would be interested in making “stone music” together, they told me that they have already been discussing about exploring stone as music, so I started exploring it with them.<br />
<br />
Further plans: Album-making, recording, record release<br />
<br />
Keywords: <br />
<br />
===Panoscape in Bottles===<br />
Panoramic photography in glassware<br />
<br />
By: Yung-Chieh Lin<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Reminiscence of Akustikologi===<br />
Installation of photography and sound<br />
<br />
By: Budi Laksono<br />
<br />
Description: <br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===HLab14 Official Participant Cookies===<br />
<br />
By: Fajar Abadi<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Forest Mobile Workspace===<br />
Mobile lab<br />
<br />
By: Urs Gaudenz<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Artificial Pollinator===<br />
Electronic orchid made out of bamboo, 3D printed components, electronics, UV lights<br />
<br />
By Michael Candy<br />
<br />
Description: The Artificial Pollinator is an electronic device designed to attract, capture and pollinate UV sensitive insects. The device works by attracting the insects using an ultraviolet light source. Once the insect is detected the device closes and releases artificial pollen into the tube before again releasing the insect.<br />
<br />
Further plans: The Artificial Pollinators could be further developed to assist in the documentation, cataloguing and profiling of insects in a given area. <br />
<br />
Keywords: Insects, Bamboo, Electronics, Tracking, bioart<br />
<br />
===Human Biohacking: Experiment Y001===<br />
Blue human pee<br />
<br />
By Julian Abraham aka Togar, Gjino Sutic aka Biotweaker<br />
<br />
During the experiment, the subject (code name Togar), on own initiative & with his consent, has been subjected to testing of drug 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride and its effect on the human body. The goal of the experiment is to test the maximum dosage of the drug on the human body without experiencing serious metabolism disruption.<br />
Our medical expert (code name Biotweaker) has analysed different parameters of subject; it's urine color, sclera metachromatism and changes in subject's vitality effects of the drug on mind and body. Side-to-side with experiment's scientific value, artistic depth of urine as an indicator of human condition are explored. The experiment was inspired by Yann Marussich- Bleu Remix and also,it is an ethical response to Dr. Mengele's unethical experiments on non-Arian subjects.<br />
<br />
Further plans: We hope to continue further research into 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride drug & it's effects on humans (with special focus on its nootropic properties), as well as further investigations in urine as a media of art expression.<br />
<br />
Keywords: Biohacking, bioart, human body hacking</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=HLab14-Exhibition&diff=11512HLab14-Exhibition2014-04-29T10:24:31Z<p>Biotweaker: /* Human Biohacking: Experiment Y001 */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
'''What will you find in this exhibition?'''<br />
<br />
Sound installations, interactive installation with living mediums, traces of collaborations with other people, ideas and prototypes. The works in this exhibition are the (temporary) results collaborative attempts comprising from individual efforts in representing talks, thoughts and discourse throughout #HLab14 along its three ecologies; collaborations between participants; and collaborations with communities surrounding the three offered ecologies.<br />
<br />
<br />
'''How do you ‘know’ these works?'''<br />
<br />
One of the starting point in appreciating art is by recognizing its making process and materials. But this exhibition does not offer explanatory texts as captions though the works are highly influenced by a variety of non-art disciplines, both by materials and in its making process. Those specifications are below and for bahasa Indonesia version, check it here.<br />
<br />
<br />
===The Philosophy of Constant Waiting, Chapter 7 Yogyakarta===<br />
Sound installation (Two pairs of speakers, cable extensions and two MP3 players)<br />
<br />
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Pei Pei]<br />
<br />
Description: Collecting field-recordings of three ecological nodes as well as from the constitution of HLab14, using those recordings as acoustic seeds to feed into a self-designed digital audio patch and composing improvisationally the soundscape, and sculpting the attributions of their spaces, that is, situating the known to unknown.<br />
<br />
<br />
Future plans: Reconnecting memories and imaginations for personal soundscape archive, apply to other performances and installations.<br />
<br />
Keywords: Soundscape, acousmatic, culture, nature<br />
<br />
===Yogya Natto Making===<br />
Installation of fermented soybean in petri dish, dried rice, straw, photo<br />
<br />
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Ai_Hasegawa Ai Hasegawa]<br />
<br />
Description: This project is try to make a Natto with Yogyakarta rice straw, soy<br />
beans and local bacteria. This would help to know if there is Natto making bacteria in Yogyakarta.<br />
<br />
Nattō is a traditional healthy Japanese food made from soy beans fermented with Bacillus subtilis (Known as hay bacillus or grass bacillus, is a Gram-positive, catalase-positive bacterium.)<br />
<br />
It is popular especially as a breakfast food with hot white rice.<br />
Although, Nattō smells bad, like someone’s feet and slimy texture.<br />
<br />
Let's make and eat the Yogya Natto!<br />
<br />
Future plans: Make a better one which is tasty and safer!<br />
<br />
Keywords: Bacteria field research, fermented food<br />
<br />
===An Exchange of Words===<br />
Video installation comprising five synced Raspberry Pis; five monitors; a router; and Aninnen network<br />
<br />
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Pei-Ying_.E6.9E.97.E6.B2.9B.E7.91.A9.28ca3rine.29 Pei-Ying Lin], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Mary_Tsang Mary Tsang], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Yung-chieh_.E6.9E.97.E6.B0.B8.E6.9D.B0 Yung-Chieh Lin]<br />
<br />
Description: This video installation recreates a discussion between five international participants of HackteriaLab 2014. This project was inspired by the fleeting nature of conversations and the difficult task of preserving these critical discussions.<br />
<br />
Future plans: Make it into a full length installation and complete final video that can be shared and viewed online.<br />
<br />
Keywords:<br />
<br />
===Hurdi Gurdi Grade===<br />
Live installation comprising microscope, sensors, LCD Screens, micro controllers, DC Motor, tray and Hurdi Gurdi<br />
<br />
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Yashas_Shetty Yashas Shetty], Wukir Suryadi, Lintang Praditya, [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Gisela_Swaragita Gisela Swaragita], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Shreyasi_Kar Shreyasi Kar], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Muhammad_Hidayat_a.k.a_Julian_Abraham_a.k.a_Togar Julian Abraham aka Togar]<br />
<br />
Description: It is a bioacoustic instrument that looks the interface between non-humans and human cultural artifacts. This work is a continuation of the akustikologi project. Akustikologi itself is a platform for artists, designer, hackers, makers, musicians, and scientists to work on acoustic technology and related issues. The exploration of sonic possibilities has always been an integral part of hackteria and hackterialab, and akustikologi is a continuation of that tradition.<br />
<br />
Future plans: We hope that the [Akustikologi] network will extend with more collaborators and partners.<br />
<br />
Keywords: Bio Acoustic, tardigrade, akustikologi, collaboration, interface<br />
<br />
===[[BIOSC: BIOLOGICAL ORCHESTRA EXPLOITATION PROJECT]]===<br />
Interactive installation comprising wood, rocks, glass, electronics, daphnia(kutu air), ants, worms, unidentified river microorganisms, raspberry pi, fish (A. albifrons black ghost fish(Amazon River), Hypostomus plecostomus(Amazon River), Gambusia affinis mosquito fish(Mississippi River), family Hemiramphidae halfbeak, catfish, crab, …), lcd monitor, plastic, water from the river, soil, leaves, sugar, moss, acrylic, metal<br />
<br />
By: Pia Van Gelder, Robertina Sebjanic, uncletwis, James Nicholas, Helmi Hardian, Justyna Ausareny, Debrina Tedjawidjaja, Ivan Bestari Minar Pradipta, Ajaya Maharjan, Dipeshwor Man Shrestha, Brian Degger, Marc Dusseiller, Tsai - Jung (Carol), Paula Pin, Costis Barbas, Bawep Pramara, Andreas Siagian aka Ucok<br />
<br />
Description: BIOSC is an orchestra of biological performers. Each performer is a biological life form performing with electronics, various kinds of microphones, electronic and organic oscillators and many amplifiers. Listen to each sound separately on headphones and listen to the orchestras sound scape thru speakers. BIOSC implements bio(ana)logue systems, an organic process of coexisting living systems and analogue electronic systems.<br />
<br />
Further plans: BIOSC is a collaboration that has emerged from HackteriaLab 2014 and some ongoing research by different members/collaborators. This presentation illustrates the beginning of an ongoing investigation.<br />
<br />
Keywords: Bio-sonification, natural oscillation, vibration, repressilator, analogue, biologue, bio(ana)louge<br />
<br />
===DILDOMANCY [micro.organism – 4 macropleasure]===<br />
Installation comprising of sound, black box, pen & paper, wax dildos, motion sensor<br />
<br />
By: PECHBLENDA, Fred Kuang-Yi Ku, Cindy Lin, Tamara Pertamina<br />
<br />
Description:<br />
*Microorganism formed dildo sculptures on candle wax exhibition<br />
*Molds of dildos exhibition<br />
*Sound<br />
*Sensor Motion motors<br />
*Body live mannequins<br />
<br />
Further plans:<br />
*Fuck off censorship together<br />
*Put electronics devices inside Dildos<br />
*Keep us on touch<br />
<br />
===Bar-<i>Code</i>===<br />
Live Performance<br />
<br />
By: Pei-Ying Lin, Pei, Agus Tri Budiarto aka Timbil, Fajar Abadi, Helmi Hardian, Debrina Tedjawidjaja, Cindy Lin<br />
<br />
Description: This experimental molecular gastronomic experience plans to put audience/participants taste palettes and social environments though a defamiliarizing experiences. Carbonated "Jamu", a local Indonesian herbal drink, resembles beer texture; a response to the unsafe, wrongly acclaimed fermentation processes circulating in Yogyakarta. Lotek, an Indonesian salad, will also be served tapas-style. The climax arrives when the scent of <i>Kali Code</i> is perfumed into participants' olfactory systems - smell from boiled collected trash and river water at <i>Kali Code</i>. Such a visceral experience is accompanied with the streaming of the popular Indonesian song about drinking alcohol, <i> Oplosan </i>, a reminder of the stigmatization faced by <i>Code</i> residents as drunkards. This serves to discomfort participants already familiarized expanses with food and space, sensitizing participants to naturalized behavior of sitting beside <i> Kali Code </i> while dining. Hacking settings and contexts is what this collaboration attempts to do through gastronomic explorations and alteration of perceptions. <br />
<br />
Further plans: To carry out more workshops with the local people at <i> Kali Code </i> regarding food and edible gardens as well as educate various bodies and organisations about the stigmatization of <i> Code </i> residents. <br />
<br />
Keywords: <i> Code </i> River, molecular gastronomy, food hack<br />
<br />
===EXOSYNTHESIS===<br />
Installation of three ponds<br />
<br />
By: Ivan Bestari Minar Pradipta, Urs Gaudenz, Justyna Ausareny, Brian Degger, Sachiko Hirosue<br />
<br />
Description: A series of ponds that have various inhabitants (collected from river and aquarium shops introduced and endemic) and instrumentation (Daphnia control and the GPS Coconut). Also provides environment for orchestra exploitation. <br />
<br />
Electronic device in a coconut shell, reading geo positioning (GPS) data and water sensor for mapping. Has been tested in the rivers of Yogyakarta.<br />
<br />
DIY water quality sensor based on the determination of the inhibition of the mobility of daphnia due to toxicity of chemicals and wastes. Color changing lights attact daphnia found in local waters.<br />
<br />
Microvolume Spectrophotometers to quantitate micro-volumes of water samples. Unsing workbench by Public Lab to analyse data. Device built from a webcam and a DVD-R in a public workshop during the HackteriaLab in Yogyakarta.<br />
<br />
Further plans: Map the collected data, learn more about Daphnia “Kutu Air” cultivation and develop a point of care manufacturing workshop for the devices.<br />
<br />
Keywords: river, water, aquatic, modification, control, daphnia, ikan, crab, workshop, point of care manufacturing, apropriate technology<br />
<br />
===UNRAVEL: TEST TRAIL NO. 1===<br />
Abstract Paper sculpture with Living Snails<br />
<br />
By: Meagan Streader and Cindy Lin<br />
<br />
Description: As inspired by the concept of Wonosadi Forest, this project aims to explore the concept of unraveling. A tessellated spiralled sculpture will slowly change in form with the consumption of cellulose pulp in paper by snails. The spiral paper form will potentially unravel as snails nibbling on it change its inner crystalline-structure. Posessing a slimy biopunk philosophy, "UNRAVEL" wishes to articulate the role of nature in transforming environment, landscapes, and largely space. It also speaks about the organic compounds which we consume, the many forms it translates into and the unexpected outputs we may encounter. <br />
<br />
Further plans: Our plans for "UNRAVEL" is to make a larger and more complex sculpture exploring the potential of hacking paper by introducing microorganism on paper sculptural forms.<br />
<br />
Keywords: Snails, Biopunk, Biohack, Sculpture, Organic Forms, Wanasadi Forest<br />
<br />
===Searching for... Jogja River Project v.2===<br />
Installation of projected video, interactive map, microscope, books, river samples<br />
<br />
By: Shreyasi Kar, Yashas Shetty, Dipeshwor Man Shrestha, Agus Tri Budiarto aka Timbil, Nur Akbar Arrofatulloh, Sachiko Hirosue, Ai Hasegawa, Budi Prakosa aka Iyok, Robin Scheibler, Wawis Wisnu Wisdantio, Immanuel Sanka, Tarlen Handayani, Dian KM aka Ringo, Budi Laksono, Novel Rachmad, Urs Gaudenz<br />
<br />
Description: The Jogja River Project has documented coliform bacteria contamination of the river. This project is a continuation of Lifepatch's on-going intervention into exploring microscopic and macroscopic living beings in the river. By turning water sampling into a larger performative ritual, this project hopes to collect not just scientific data, but also create an archive of narratives, memories of the river. The map will eventually be developed into an open collaborative citizen initiative, welcoming other projects and initiatives around the river.<br />
<br />
Further plans: This is an on-going project between Lifepatch, UGM, (art)scienceBLR, and EPFL.<br />
<br />
Keywords: map, river, community, microscope, biodiversity, coliform bacteria, rituals, narrative<br />
<br />
===WASP (Water Sampling Probe)===<br />
An instrument that is made out of PVC pipes and kitchen plastic utensils that contains an Automatic Sampling System for water monitoring in the River<br />
<br />
By: Nur Akbar Arrofatulloh, Budi Prakosa aka Iyok, Andreas Siagian aka Ucok, Debrina Tedjawidjaja, Helmi Hardian, Tsai - Jung (Carol)<br />
<br />
Description: Code River, one of the three rivers that run through Yogyakarta, is essential for the local community. However, the river has serious problems such as flooding, especially during the eruption time of Merapi Volcano nearby, as well as pollution by plastic and other wastes. This is a prototype of automatic water sampling system, which collects the water sample in certain sections of the river according to the pre determined GPS coordinates for further E.coli bacteria contamination analysis. <br />
<br />
Further plans: We intend to explore its function more and make it as an open source artwork. Therefore people can develop equipment and also take benefit of it. <br />
<br />
Keywords: Code River, River, Water Sampling, Automatic, Open Source<br />
<br />
===THE GUN (Read: Degan/kelapa/coconut)===<br />
A print out a small compendium with plant names, photos and description of application and use. We show various local Jamu products. Teas, extracts, etc. We prepare a looping video with a few pictures and slides of the process including jungle background sound and recordings of the interviews<br />
<br />
By: Ferial Afiff, Martin Malthe Borch, Gjino Sutic, Adeline Seah, Green Tech<br />
<br />
Description: Ethnobotanical research collaboration between Green tech, UR Institute, Hackteria, Biologigaragen, Lifepatch and Biodiversity connection.<br />
Conducted at Wonosadi forest, with aim to document indigenous useful plants with ethnobotanical value & to help to preserve biodiversity of Wonosadi forest. The research includes biosampling, taxonomical analysis & as well as collection of folk tales about their use.<br />
<br />
Further plans: The project is on-going in nature; it will be continued to be research upon by Green tech in Wonosadi forest as part of their program of preserving biodiversity & supported & researched by BioStrike project @ Biologigaragen & Citizen’s BioBank project @ UR Institute.<br />
<br />
Keywords:<br />
<br />
===Musik Batu di Kali Code (Stone Music in Code River)===<br />
Stoneware musical play on a raft made of bamboo & reused plastic drums and a videoclip<br />
<br />
By: Tedi Nurmanto, Dian KM aka Ringo, Sanggar Anak Kampung Indonesia<br />
<br />
Description: The youth in Tukangan, an area along the Code River, plays around with these stone when they are hanging out. The stone creates music in a way. I asked them if they would be interested in making “stone music” together, they told me that they have already been discussing about exploring stone as music, so I started exploring it with them.<br />
<br />
Further plans: Album-making, recording, record release<br />
<br />
Keywords: <br />
<br />
===Panoscape in Bottles===<br />
Panoramic photography in glassware<br />
<br />
By: Yung-Chieh Lin<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Reminiscence of Akustikologi===<br />
Installation of photography and sound<br />
<br />
By: Budi Laksono<br />
<br />
Description: <br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===HLab14 Official Participant Cookies===<br />
<br />
By: Fajar Abadi<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Forest Mobile Workspace===<br />
Mobile lab<br />
<br />
By: Urs Gaudenz<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Artificial Pollinator===<br />
Electronic orchid made out of bamboo, 3D printed components, electronics, UV lights<br />
<br />
By Michael Candy<br />
<br />
Description: The Artificial Pollinator is an electronic device designed to attract, capture and pollinate UV sensitive insects. The device works by attracting the insects using an ultraviolet light source. Once the insect is detected the device closes and releases artificial pollen into the tube before again releasing the insect.<br />
<br />
Further plans: The Artificial Pollinators could be further developed to assist in the documentation, cataloguing and profiling of insects in a given area. <br />
<br />
Keywords: Insects, Bamboo, Electronics, Tracking, bioart<br />
<br />
===Human Biohacking: Experiment Y001===<br />
Blue human pee<br />
<br />
By Julian Abraham aka Togar, Gjino Sutic aka Biotweaker<br />
<br />
During the experiment, the subject (code name Togar), with his consent, has been subjected to testing of drug 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride and its effect on the human body. The goal of the experiment is to test the maximum dosage of the drug on the human body without experiencing serious metabolism disruption.<br />
Our medical expert (code name Biotweaker) has analysed different parameters of subject; it's urine color, sclera metachromatism and changes in subject's vitality effects of the drug on mind and body. Side-to-side with experiment's scientific value, artistic depth of urine as an indicator of human condition are explored. The experiment was inspired by Yann Marussich- Bleu Remix and also,it is an ethical response to Dr. Mengele's unethical experiments on non-Arian subjects.<br />
<br />
Further plans: We hope to continue further research into 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride drug & it's effects on humans (with special focus on its nootropic properties), as well as further investigations in urine as a media of art expression.<br />
<br />
Keywords: Biohacking, bioart, human body hacking</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=HLab14-Exhibition&diff=11511HLab14-Exhibition2014-04-29T10:13:54Z<p>Biotweaker: /* Human Biohacking: Experiment Y001 */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
'''What will you find in this exhibition?'''<br />
<br />
Sound installations, interactive installation with living mediums, traces of collaborations with other people, ideas and prototypes. The works in this exhibition are the (temporary) results collaborative attempts comprising from individual efforts in representing talks, thoughts and discourse throughout #HLab14 along its three ecologies; collaborations between participants; and collaborations with communities surrounding the three offered ecologies.<br />
<br />
<br />
'''How do you ‘know’ these works?'''<br />
<br />
One of the starting point in appreciating art is by recognizing its making process and materials. But this exhibition does not offer explanatory texts as captions though the works are highly influenced by a variety of non-art disciplines, both by materials and in its making process. Those specifications are below and for bahasa Indonesia version, check it here.<br />
<br />
<br />
===The Philosophy of Constant Waiting, Chapter 7 Yogyakarta===<br />
Sound installation (Two pairs of speakers, cable extensions and two MP3 players)<br />
<br />
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Pei Pei]<br />
<br />
Description: Collecting field-recordings of three ecological nodes as well as from the constitution of HLab14, using those recordings as acoustic seeds to feed into a self-designed digital audio patch and composing improvisationally the soundscape, and sculpting the attributions of their spaces, that is, situating the known to unknown.<br />
<br />
<br />
Future plans: Reconnecting memories and imaginations for personal soundscape archive, apply to other performances and installations.<br />
<br />
Keywords: Soundscape, acousmatic, culture, nature<br />
<br />
===Yogya Natto Making===<br />
Installation of fermented soybean in petri dish, dried rice, straw, photo<br />
<br />
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Ai_Hasegawa Ai Hasegawa]<br />
<br />
Description: This project is try to make a Natto with Yogyakarta rice straw, soy<br />
beans and local bacteria. This would help to know if there is Natto making bacteria in Yogyakarta.<br />
<br />
Nattō is a traditional healthy Japanese food made from soy beans fermented with Bacillus subtilis (Known as hay bacillus or grass bacillus, is a Gram-positive, catalase-positive bacterium.)<br />
<br />
It is popular especially as a breakfast food with hot white rice.<br />
Although, Nattō smells bad, like someone’s feet and slimy texture.<br />
<br />
Let's make and eat the Yogya Natto!<br />
<br />
Future plans: Make a better one which is tasty and safer!<br />
<br />
Keywords: Bacteria field research, fermented food<br />
<br />
===An Exchange of Words===<br />
Video installation comprising five synced Raspberry Pis; five monitors; a router; and Aninnen network<br />
<br />
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Pei-Ying_.E6.9E.97.E6.B2.9B.E7.91.A9.28ca3rine.29 Pei-Ying Lin], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Mary_Tsang Mary Tsang], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Yung-chieh_.E6.9E.97.E6.B0.B8.E6.9D.B0 Yung-Chieh Lin]<br />
<br />
Description: This video installation recreates a discussion between five international participants of HackteriaLab 2014. This project was inspired by the fleeting nature of conversations and the difficult task of preserving these critical discussions.<br />
<br />
Future plans: Make it into a full length installation and complete final video that can be shared and viewed online.<br />
<br />
Keywords:<br />
<br />
===Hurdi Gurdi Grade===<br />
Live installation comprising microscope, sensors, LCD Screens, micro controllers, DC Motor, tray and Hurdi Gurdi<br />
<br />
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Yashas_Shetty Yashas Shetty], Wukir Suryadi, Lintang Praditya, [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Gisela_Swaragita Gisela Swaragita], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Shreyasi_Kar Shreyasi Kar], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Muhammad_Hidayat_a.k.a_Julian_Abraham_a.k.a_Togar Julian Abraham aka Togar]<br />
<br />
Description: It is a bioacoustic instrument that looks the interface between non-humans and human cultural artifacts. This work is a continuation of the akustikologi project. Akustikologi itself is a platform for artists, designer, hackers, makers, musicians, and scientists to work on acoustic technology and related issues. The exploration of sonic possibilities has always been an integral part of hackteria and hackterialab, and akustikologi is a continuation of that tradition.<br />
<br />
Future plans: We hope that the [Akustikologi] network will extend with more collaborators and partners.<br />
<br />
Keywords: Bio Acoustic, tardigrade, akustikologi, collaboration, interface<br />
<br />
===[[BIOSC: BIOLOGICAL ORCHESTRA EXPLOITATION PROJECT]]===<br />
Interactive installation comprising wood, rocks, glass, electronics, daphnia(kutu air), ants, worms, unidentified river microorganisms, raspberry pi, fish (A. albifrons black ghost fish(Amazon River), Hypostomus plecostomus(Amazon River), Gambusia affinis mosquito fish(Mississippi River), family Hemiramphidae halfbeak, catfish, crab, …), lcd monitor, plastic, water from the river, soil, leaves, sugar, moss, acrylic, metal<br />
<br />
By: Pia Van Gelder, Robertina Sebjanic, uncletwis, James Nicholas, Helmi Hardian, Justyna Ausareny, Debrina Tedjawidjaja, Ivan Bestari Minar Pradipta, Ajaya Maharjan, Dipeshwor Man Shrestha, Brian Degger, Marc Dusseiller, Tsai - Jung (Carol), Paula Pin, Costis Barbas, Bawep Pramara, Andreas Siagian aka Ucok<br />
<br />
Description: BIOSC is an orchestra of biological performers. Each performer is a biological life form performing with electronics, various kinds of microphones, electronic and organic oscillators and many amplifiers. Listen to each sound separately on headphones and listen to the orchestras sound scape thru speakers. BIOSC implements bio(ana)logue systems, an organic process of coexisting living systems and analogue electronic systems.<br />
<br />
Further plans: BIOSC is a collaboration that has emerged from HackteriaLab 2014 and some ongoing research by different members/collaborators. This presentation illustrates the beginning of an ongoing investigation.<br />
<br />
Keywords: Bio-sonification, natural oscillation, vibration, repressilator, analogue, biologue, bio(ana)louge<br />
<br />
===DILDOMANCY [micro.organism – 4 macropleasure]===<br />
Installation comprising of sound, black box, pen & paper, wax dildos, motion sensor<br />
<br />
By: PECHBLENDA, Fred Kuang-Yi Ku, Cindy Lin, Tamara Pertamina<br />
<br />
Description:<br />
*Microorganism formed dildo sculptures on candle wax exhibition<br />
*Molds of dildos exhibition<br />
*Sound<br />
*Sensor Motion motors<br />
*Body live mannequins<br />
<br />
Further plans:<br />
*Fuck off censorship together<br />
*Put electronics devices inside Dildos<br />
*Keep us on touch<br />
<br />
===Bar-<i>Code</i>===<br />
Live Performance<br />
<br />
By: Pei-Ying Lin, Pei, Agus Tri Budiarto aka Timbil, Fajar Abadi, Helmi Hardian, Debrina Tedjawidjaja, Cindy Lin<br />
<br />
Description: This experimental molecular gastronomic experience plans to put audience/participants taste palettes and social environments though a defamiliarizing experiences. Carbonated "Jamu", a local Indonesian herbal drink, resembles beer texture; a response to the unsafe, wrongly acclaimed fermentation processes circulating in Yogyakarta. Lotek, an Indonesian salad, will also be served tapas-style. The climax arrives when the scent of <i>Kali Code</i> is perfumed into participants' olfactory systems - smell from boiled collected trash and river water at <i>Kali Code</i>. Such a visceral experience is accompanied with the streaming of the popular Indonesian song about drinking alcohol, <i> Oplosan </i>, a reminder of the stigmatization faced by <i>Code</i> residents as drunkards. This serves to discomfort participants already familiarized expanses with food and space, sensitizing participants to naturalized behavior of sitting beside <i> Kali Code </i> while dining. Hacking settings and contexts is what this collaboration attempts to do through gastronomic explorations and alteration of perceptions. <br />
<br />
Further plans: To carry out more workshops with the local people at <i> Kali Code </i> regarding food and edible gardens as well as educate various bodies and organisations about the stigmatization of <i> Code </i> residents. <br />
<br />
Keywords: <i> Code </i> River, molecular gastronomy, food hack<br />
<br />
===EXOSYNTHESIS===<br />
Installation of three ponds<br />
<br />
By: Ivan Bestari Minar Pradipta, Urs Gaudenz, Justyna Ausareny, Brian Degger, Sachiko Hirosue<br />
<br />
Description: A series of ponds that have various inhabitants (collected from river and aquarium shops introduced and endemic) and instrumentation (Daphnia control and the GPS Coconut). Also provides environment for orchestra exploitation. <br />
<br />
Electronic device in a coconut shell, reading geo positioning (GPS) data and water sensor for mapping. Has been tested in the rivers of Yogyakarta.<br />
<br />
DIY water quality sensor based on the determination of the inhibition of the mobility of daphnia due to toxicity of chemicals and wastes. Color changing lights attact daphnia found in local waters.<br />
<br />
Microvolume Spectrophotometers to quantitate micro-volumes of water samples. Unsing workbench by Public Lab to analyse data. Device built from a webcam and a DVD-R in a public workshop during the HackteriaLab in Yogyakarta.<br />
<br />
Further plans: Map the collected data, learn more about Daphnia “Kutu Air” cultivation and develop a point of care manufacturing workshop for the devices.<br />
<br />
Keywords: river, water, aquatic, modification, control, daphnia, ikan, crab, workshop, point of care manufacturing, apropriate technology<br />
<br />
===UNRAVEL: TEST TRAIL NO. 1===<br />
Abstract Paper sculpture with Living Snails<br />
<br />
By: Meagan Streader and Cindy Lin<br />
<br />
Description: As inspired by the concept of Wonosadi Forest, this project aims to explore the concept of unraveling. A tessellated spiralled sculpture will slowly change in form with the consumption of cellulose pulp in paper by snails. The spiral paper form will potentially unravel as snails nibbling on it change its inner crystalline-structure. Posessing a slimy biopunk philosophy, "UNRAVEL" wishes to articulate the role of nature in transforming environment, landscapes, and largely space. It also speaks about the organic compounds which we consume, the many forms it translates into and the unexpected outputs we may encounter. <br />
<br />
Further plans: Our plans for "UNRAVEL" is to make a larger and more complex sculpture exploring the potential of hacking paper by introducing microorganism on paper sculptural forms.<br />
<br />
Keywords: Snails, Biopunk, Biohack, Sculpture, Organic Forms, Wanasadi Forest<br />
<br />
===Searching for... Jogja River Project v.2===<br />
Installation of projected video, interactive map, microscope, books, river samples<br />
<br />
By: Shreyasi Kar, Yashas Shetty, Dipeshwor Man Shrestha, Agus Tri Budiarto aka Timbil, Nur Akbar Arrofatulloh, Sachiko Hirosue, Ai Hasegawa, Budi Prakosa aka Iyok, Robin Scheibler, Wawis Wisnu Wisdantio, Immanuel Sanka, Tarlen Handayani, Dian KM aka Ringo, Budi Laksono, Novel Rachmad, Urs Gaudenz<br />
<br />
Description: The Jogja River Project has documented coliform bacteria contamination of the river. This project is a continuation of Lifepatch's on-going intervention into exploring microscopic and macroscopic living beings in the river. By turning water sampling into a larger performative ritual, this project hopes to collect not just scientific data, but also create an archive of narratives, memories of the river. The map will eventually be developed into an open collaborative citizen initiative, welcoming other projects and initiatives around the river.<br />
<br />
Further plans: This is an on-going project between Lifepatch, UGM, (art)scienceBLR, and EPFL.<br />
<br />
Keywords: map, river, community, microscope, biodiversity, coliform bacteria, rituals, narrative<br />
<br />
===WASP (Water Sampling Probe)===<br />
An instrument that is made out of PVC pipes and kitchen plastic utensils that contains an Automatic Sampling System for water monitoring in the River<br />
<br />
By: Nur Akbar Arrofatulloh, Budi Prakosa aka Iyok, Andreas Siagian aka Ucok, Debrina Tedjawidjaja, Helmi Hardian, Tsai - Jung (Carol)<br />
<br />
Description: Code River, one of the three rivers that run through Yogyakarta, is essential for the local community. However, the river has serious problems such as flooding, especially during the eruption time of Merapi Volcano nearby, as well as pollution by plastic and other wastes. This is a prototype of automatic water sampling system, which collects the water sample in certain sections of the river according to the pre determined GPS coordinates for further E.coli bacteria contamination analysis. <br />
<br />
Further plans: We intend to explore its function more and make it as an open source artwork. Therefore people can develop equipment and also take benefit of it. <br />
<br />
Keywords: Code River, River, Water Sampling, Automatic, Open Source<br />
<br />
===THE GUN (Read: Degan/kelapa/coconut)===<br />
A print out a small compendium with plant names, photos and description of application and use. We show various local Jamu products. Teas, extracts, etc. We prepare a looping video with a few pictures and slides of the process including jungle background sound and recordings of the interviews<br />
<br />
By: Ferial Afiff, Martin Malthe Borch, Gjino Sutic, Adeline Seah, Green Tech<br />
<br />
Description: Ethnobotanical research collaboration between Green tech, UR Institute, Hackteria, Biologigaragen, Lifepatch and Biodiversity connection.<br />
Conducted at Wonosadi forest, with aim to document indigenous useful plants with ethnobotanical value & to help to preserve biodiversity of Wonosadi forest. The research includes biosampling, taxonomical analysis & as well as collection of folk tales about their use.<br />
<br />
Further plans: The project is on-going in nature; it will be continued to be research upon by Green tech in Wonosadi forest as part of their program of preserving biodiversity & supported & researched by BioStrike project @ Biologigaragen & Citizen’s BioBank project @ UR Institute.<br />
<br />
Keywords:<br />
<br />
===Musik Batu di Kali Code (Stone Music in Code River)===<br />
Stoneware musical play on a raft made of bamboo & reused plastic drums and a videoclip<br />
<br />
By: Tedi Nurmanto, Dian KM aka Ringo, Sanggar Anak Kampung Indonesia<br />
<br />
Description: The youth in Tukangan, an area along the Code River, plays around with these stone when they are hanging out. The stone creates music in a way. I asked them if they would be interested in making “stone music” together, they told me that they have already been discussing about exploring stone as music, so I started exploring it with them.<br />
<br />
Further plans: Album-making, recording, record release<br />
<br />
Keywords: <br />
<br />
===Panoscape in Bottles===<br />
Panoramic photography in glassware<br />
<br />
By: Yung-Chieh Lin<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Reminiscence of Akustikologi===<br />
Installation of photography and sound<br />
<br />
By: Budi Laksono<br />
<br />
Description: <br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===HLab14 Official Participant Cookies===<br />
<br />
By: Fajar Abadi<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Forest Mobile Workspace===<br />
Mobile lab<br />
<br />
By: Urs Gaudenz<br />
<br />
Description:<br />
<br />
Further plans:<br />
<br />
Keywords:<br />
<br />
===Artificial Pollinator===<br />
Electronic orchid made out of bamboo, 3D printed components, electronics, UV lights<br />
<br />
By Michael Candy<br />
<br />
Description: The Artificial Pollinator is an electronic device designed to attract, capture and pollinate UV sensitive insects. The device works by attracting the insects using an ultraviolet light source. Once the insect is detected the device closes and releases artificial pollen into the tube before again releasing the insect.<br />
<br />
Further plans: The Artificial Pollinators could be further developed to assist in the documentation, cataloguing and profiling of insects in a given area. <br />
<br />
Keywords: Insects, Bamboo, Electronics, Tracking, bioart<br />
<br />
===Human Biohacking: Experiment Y001===<br />
Blue human pee<br />
<br />
By Gjino Sutic aka Biotweaker, Julian Abraham aka Togar<br />
<br />
During the experiment, the subject (code name Togar), with his consent, has been subjected to testing of drug 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride and its effect on the human body. The goal of the experiment is to test the maximum dosage of the drug on the human body without experiencing serious metabolism disruption.<br />
Our medical expert (code name Biotweaker) has analysed different parameters of subject; it's urine color, sclera metachromatism and changes in subject's vitality effects of the drug on mind and body. Side-to-side with experiment's scientific value, artistic depth of urine as an indicator of human condition are explored. The experiment was inspired by Yann Marussich- Bleu Remix and also, it is an ethical response to Dr. Mengele's unethical experiments on non-Arian subjects.<br />
<br />
Further plans: We hope to continue further research into 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride drug & it's effects on humans (with special focus on its nootropic properties), as well as further investigations in urine as a media of art expression.<br />
<br />
Keywords: Biohacking, bioart, human body hacking</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=11173Workshopology2014-04-17T14:42:57Z<p>Biotweaker: /* DIY media for growing environmental samples */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
=== Kaosologi ===<br />
<br />
Isrol and friends<br />
<br />
=== NanoDrop ===<br />
<br />
see more info on [[DIY NanoDrop]]<br />
<br />
[[File:DIYNanoDrop.jpg|180px]]<br />
<br />
Urs, Matt<br />
<br />
=== Book Binding ===<br />
<br />
Tarlen<br />
<br />
Learn how to make your own note book.<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
=== Beyond DIY Microscopy ===<br />
<br />
Dipesh, Matt, Suparmin<br />
<br />
=== Balloonology ===<br />
<br />
Togar, Urs, Yashas<br />
<br />
=== HumAlga ===<br />
<br />
Roro, Spela<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
=== Biotweaking & Bioelectronics ===<br />
<br />
by Gjino Sutic (UR Institute) & Martin Malthe Borch (Biologigaragen)<br />
<br />
Learn the basics of biotweaking & bioelectronics by making Microbial Fuel cells..<br />
Come and see how to hack the bacteria to generate power from organic waste, or how to use the same tech for water purification..<br />
During the workshop we will play with different designs & you will see experimental bioelectronics that we are doing research on @UR Institute & Biologigaragen<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
=== DNA Barcoding ===<br />
<br />
Adeline<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 2pm===<br />
<br />
==FLOFA BOT // Flora Fauna Bot by Helmi Hardian & Debrina Tedja==<br />
In this class, the kids will observe around about organism, and then give presentation. After that we encourage them to be imaginative and create a story, either drawing or writing it which explains this question: ‘If you can create any kind of creatures (animals, plants, alien, ghost, mutant, or anything), what it will be and describe them?’ Then they can start to make this creature with Flofa bots, which is made of brush and motor, so it can move, also decorate it from scratch and waste. In the end, we asked them to have short presentation about their creature and make a racing game.<br />
<br />
'''Format :''' 1-2 hours, suitable for 8-10 years old, and the maximum number of participants is 10.<br />
<br />
'''Support Material :''' Crayons, Colored Pencils, Colored Markers, Colored Papers, Ice Cream Sticks, Buttons, Ribbons, Movable Eyes, Toothpicks, Glue etc<br />
<br />
'''++ :''' White board + Black Board Marker (the fattest one)<br />
<br />
===Workshop 2 @ 4.30pm===<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 1.00pm===<br />
<br />
=='''Mechanical Sculpture and 3D Printing''' By Michael Candy==<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshops 4 @ 2.30pm===<br />
<br />
=='''Carnival game''' by Dipeshwor Shrestha & Karkhana ==<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
3h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. Lego blocks (enough for 30 kids), 10. color paper ~<br />
<br />
=Further Ideas=<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== DIY media for growing environmental samples ==<br />
(Experimental Shroom Lab, Plant tissue culturing/cloning, Antibiotic/Antifungal screening of plants etc.)<br />
<br />
by Gjino, Malte, Adeline, Sachiko, Pechblenda et al.<br />
<br />
http://ag.arizona.edu/classes/plp427L/lab2.html<br><br />
http://www.life-worldwide.org/fungal-diseases/fungal-culture/<br><br />
http://www.fungifun.org/English/Pftek<br><br />
https://dl.dropboxusercontent.com/u/53879632/DIY%20Patato%20dextrose%20agar.pdf</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=11172Workshopology2014-04-17T14:41:30Z<p>Biotweaker: /* DIY media for growing environmental samples */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
=== Kaosologi ===<br />
<br />
Isrol and friends<br />
<br />
=== NanoDrop ===<br />
<br />
see more info on [[DIY NanoDrop]]<br />
<br />
[[File:DIYNanoDrop.jpg|180px]]<br />
<br />
Urs, Matt<br />
<br />
=== Book Binding ===<br />
<br />
Tarlen<br />
<br />
Learn how to make your own note book.<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
=== Beyond DIY Microscopy ===<br />
<br />
Dipesh, Matt, Suparmin<br />
<br />
=== Balloonology ===<br />
<br />
Togar, Urs, Yashas<br />
<br />
=== HumAlga ===<br />
<br />
Roro, Spela<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
=== Biotweaking & Bioelectronics ===<br />
<br />
by Gjino Sutic (UR Institute) & Martin Malthe Borch (Biologigaragen)<br />
<br />
Learn the basics of biotweaking & bioelectronics by making Microbial Fuel cells..<br />
Come and see how to hack the bacteria to generate power from organic waste, or how to use the same tech for water purification..<br />
During the workshop we will play with different designs & you will see experimental bioelectronics that we are doing research on @UR Institute & Biologigaragen<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
=== DNA Barcoding ===<br />
<br />
Adeline<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 2pm===<br />
<br />
==FLOFA BOT // Flora Fauna Bot by Helmi Hardian & Debrina Tedja==<br />
In this class, the kids will observe around about organism, and then give presentation. After that we encourage them to be imaginative and create a story, either drawing or writing it which explains this question: ‘If you can create any kind of creatures (animals, plants, alien, ghost, mutant, or anything), what it will be and describe them?’ Then they can start to make this creature with Flofa bots, which is made of brush and motor, so it can move, also decorate it from scratch and waste. In the end, we asked them to have short presentation about their creature and make a racing game.<br />
<br />
'''Format :''' 1-2 hours, suitable for 8-10 years old, and the maximum number of participants is 10.<br />
<br />
'''Support Material :''' Crayons, Colored Pencils, Colored Markers, Colored Papers, Ice Cream Sticks, Buttons, Ribbons, Movable Eyes, Toothpicks, Glue etc<br />
<br />
'''++ :''' White board + Black Board Marker (the fattest one)<br />
<br />
===Workshop 2 @ 4.30pm===<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 1.00pm===<br />
<br />
=='''Mechanical Sculpture and 3D Printing''' By Michael Candy==<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshops 4 @ 2.30pm===<br />
<br />
=='''Carnival game''' by Dipeshwor Shrestha & Karkhana ==<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
3h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. Lego blocks (enough for 30 kids), 10. color paper ~<br />
<br />
=Further Ideas=<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== DIY media for growing environmental samples ==<br />
(Experimental Shroom Lab, Plant tissue culturing/cloning, Antibiotic/Antifungal screening of plants etc.)<br />
<br />
by Gjino, Malte, Adeline, Sachiko, Pechblenda et al.<br />
<br />
http://ag.arizona.edu/classes/plp427L/lab2.html<br><br />
http://www.life-worldwide.org/fungal-diseases/fungal-culture/<br><br />
http://www.fungifun.org/English/Pftek<br />
https://dl.dropboxusercontent.com/u/53879632/DIY%20Patato%20dextrose%20agar.pdf</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=11171Workshopology2014-04-17T14:38:35Z<p>Biotweaker: /* DIY media for growing environmental samples */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
=== Kaosologi ===<br />
<br />
Isrol and friends<br />
<br />
=== NanoDrop ===<br />
<br />
see more info on [[DIY NanoDrop]]<br />
<br />
[[File:DIYNanoDrop.jpg|180px]]<br />
<br />
Urs, Matt<br />
<br />
=== Book Binding ===<br />
<br />
Tarlen<br />
<br />
Learn how to make your own note book.<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
=== Beyond DIY Microscopy ===<br />
<br />
Dipesh, Matt, Suparmin<br />
<br />
=== Balloonology ===<br />
<br />
Togar, Urs, Yashas<br />
<br />
=== HumAlga ===<br />
<br />
Roro, Spela<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
=== Biotweaking & Bioelectronics ===<br />
<br />
by Gjino Sutic (UR Institute) & Martin Malthe Borch (Biologigaragen)<br />
<br />
Learn the basics of biotweaking & bioelectronics by making Microbial Fuel cells..<br />
Come and see how to hack the bacteria to generate power from organic waste, or how to use the same tech for water purification..<br />
During the workshop we will play with different designs & you will see experimental bioelectronics that we are doing research on @UR Institute & Biologigaragen<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
=== DNA Barcoding ===<br />
<br />
Adeline<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 2pm===<br />
<br />
==FLOFA BOT // Flora Fauna Bot by Helmi Hardian & Debrina Tedja==<br />
In this class, the kids will observe around about organism, and then give presentation. After that we encourage them to be imaginative and create a story, either drawing or writing it which explains this question: ‘If you can create any kind of creatures (animals, plants, alien, ghost, mutant, or anything), what it will be and describe them?’ Then they can start to make this creature with Flofa bots, which is made of brush and motor, so it can move, also decorate it from scratch and waste. In the end, we asked them to have short presentation about their creature and make a racing game.<br />
<br />
'''Format :''' 1-2 hours, suitable for 8-10 years old, and the maximum number of participants is 10.<br />
<br />
'''Support Material :''' Crayons, Colored Pencils, Colored Markers, Colored Papers, Ice Cream Sticks, Buttons, Ribbons, Movable Eyes, Toothpicks, Glue etc<br />
<br />
'''++ :''' White board + Black Board Marker (the fattest one)<br />
<br />
===Workshop 2 @ 4.30pm===<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 1.00pm===<br />
<br />
=='''Mechanical Sculpture and 3D Printing''' By Michael Candy==<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshops 4 @ 2.30pm===<br />
<br />
=='''Carnival game''' by Dipeshwor Shrestha & Karkhana ==<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
3h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. Lego blocks (enough for 30 kids), 10. color paper ~<br />
<br />
=Further Ideas=<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== DIY media for growing environmental samples ==<br />
(Experimental Shroom Lab, Plant tissue culturing/cloning, Antibiotic/Antifungal screening of plants etc.)<br />
<br />
by Gjino, Malte, Adeline, Sachiko, Pechblenda et al.<br />
<br />
http://ag.arizona.edu/classes/plp427L/lab2.html<br><br />
http://www.life-worldwide.org/fungal-diseases/fungal-culture/<br><br />
http://www.fungifun.org/English/Pftek</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=11170Workshopology2014-04-17T14:38:01Z<p>Biotweaker: /* DIY media for growing environmental samples */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
=== Kaosologi ===<br />
<br />
Isrol and friends<br />
<br />
=== NanoDrop ===<br />
<br />
see more info on [[DIY NanoDrop]]<br />
<br />
[[File:DIYNanoDrop.jpg|180px]]<br />
<br />
Urs, Matt<br />
<br />
=== Book Binding ===<br />
<br />
Tarlen<br />
<br />
Learn how to make your own note book.<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
=== Beyond DIY Microscopy ===<br />
<br />
Dipesh, Matt, Suparmin<br />
<br />
=== Balloonology ===<br />
<br />
Togar, Urs, Yashas<br />
<br />
=== HumAlga ===<br />
<br />
Roro, Spela<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
=== Biotweaking & Bioelectronics ===<br />
<br />
by Gjino Sutic (UR Institute) & Martin Malthe Borch (Biologigaragen)<br />
<br />
Learn the basics of biotweaking & bioelectronics by making Microbial Fuel cells..<br />
Come and see how to hack the bacteria to generate power from organic waste, or how to use the same tech for water purification..<br />
During the workshop we will play with different designs & you will see experimental bioelectronics that we are doing research on @UR Institute & Biologigaragen<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
=== DNA Barcoding ===<br />
<br />
Adeline<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 2pm===<br />
<br />
==FLOFA BOT // Flora Fauna Bot by Helmi Hardian & Debrina Tedja==<br />
In this class, the kids will observe around about organism, and then give presentation. After that we encourage them to be imaginative and create a story, either drawing or writing it which explains this question: ‘If you can create any kind of creatures (animals, plants, alien, ghost, mutant, or anything), what it will be and describe them?’ Then they can start to make this creature with Flofa bots, which is made of brush and motor, so it can move, also decorate it from scratch and waste. In the end, we asked them to have short presentation about their creature and make a racing game.<br />
<br />
'''Format :''' 1-2 hours, suitable for 8-10 years old, and the maximum number of participants is 10.<br />
<br />
'''Support Material :''' Crayons, Colored Pencils, Colored Markers, Colored Papers, Ice Cream Sticks, Buttons, Ribbons, Movable Eyes, Toothpicks, Glue etc<br />
<br />
'''++ :''' White board + Black Board Marker (the fattest one)<br />
<br />
===Workshop 2 @ 4.30pm===<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 1.00pm===<br />
<br />
=='''Mechanical Sculpture and 3D Printing''' By Michael Candy==<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshops 4 @ 2.30pm===<br />
<br />
=='''Carnival game''' by Dipeshwor Shrestha & Karkhana ==<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
3h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. Lego blocks (enough for 30 kids), 10. color paper ~<br />
<br />
=Further Ideas=<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== DIY media for growing environmental samples ==<br />
(Experimental Shroom Lab, Plant tissue culturing/cloning, Antibiotic/Antifungal screening of plants etc.)<br />
by Gjino, Malte, Adeline, Sachiko, Pechblenda et al.<br />
<br />
http://ag.arizona.edu/classes/plp427L/lab2.html<br><br />
http://www.life-worldwide.org/fungal-diseases/fungal-culture/<br><br />
http://www.fungifun.org/English/Pftek</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=11166Workshopology2014-04-17T14:21:22Z<p>Biotweaker: </p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
=== Kaosologi ===<br />
<br />
Isrol and friends<br />
<br />
=== NanoDrop ===<br />
<br />
see more info on [[DIY NanoDrop]]<br />
<br />
[[File:DIYNanoDrop.jpg|180px]]<br />
<br />
Urs, Matt<br />
<br />
=== Book Binding ===<br />
<br />
Tarlen<br />
<br />
Learn how to make your own note book.<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
=== Beyond DIY Microscopy ===<br />
<br />
Dipesh, Matt, Suparmin<br />
<br />
=== Balloonology ===<br />
<br />
Togar, Urs, Yashas<br />
<br />
=== HumAlga ===<br />
<br />
Roro, Spela<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
=== Biotweaking & Bioelectronics ===<br />
<br />
by Gjino Sutic (UR Institute) & Martin Malthe Borch (Biologigaragen)<br />
<br />
Learn the basics of biotweaking & bioelectronics by making Microbial Fuel cells..<br />
Come and see how to hack the bacteria to generate power from organic waste, or how to use the same tech for water purification..<br />
During the workshop we will play with different designs & you will see experimental bioelectronics that we are doing research on @UR Institute & Biologigaragen<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
=== DNA Barcoding ===<br />
<br />
Adeline<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 2pm===<br />
<br />
==FLOFA BOT // Flora Fauna Bot by Helmi Hardian & Debrina Tedja==<br />
In this class, the kids will observe around about organism, and then give presentation. After that we encourage them to be imaginative and create a story, either drawing or writing it which explains this question: ‘If you can create any kind of creatures (animals, plants, alien, ghost, mutant, or anything), what it will be and describe them?’ Then they can start to make this creature with Flofa bots, which is made of brush and motor, so it can move, also decorate it from scratch and waste. In the end, we asked them to have short presentation about their creature and make a racing game.<br />
<br />
'''Format :''' 1-2 hours, suitable for 8-10 years old, and the maximum number of participants is 10.<br />
<br />
'''Support Material :''' Crayons, Colored Pencils, Colored Markers, Colored Papers, Ice Cream Sticks, Buttons, Ribbons, Movable Eyes, Toothpicks, Glue etc<br />
<br />
'''++ :''' White board + Black Board Marker (the fattest one)<br />
<br />
===Workshop 2 @ 4.30pm===<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 1.00pm===<br />
<br />
=='''Mechanical Sculpture and 3D Printing''' By Michael Candy==<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshops 4 @ 2.30pm===<br />
<br />
=='''Carnival game''' by Dipeshwor Shrestha & Karkhana ==<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
3h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. Lego blocks (enough for 30 kids), 10. color paper ~<br />
<br />
=Further Ideas=<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== DIY media for growing environmental samples ==<br />
<br />
by Gjino, Malte, Adeline, Sachiko et al.<br />
<br />
http://ag.arizona.edu/classes/plp427L/lab2.html<br><br />
http://www.life-worldwide.org/fungal-diseases/fungal-culture/<br><br />
http://www.fungifun.org/English/Pftek</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=11165Workshopology2014-04-17T14:19:43Z<p>Biotweaker: /* 15-21h | Monday 21. April */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
=== Kaosologi ===<br />
<br />
Isrol and friends<br />
<br />
=== NanoDrop ===<br />
<br />
see more info on [[DIY NanoDrop]]<br />
<br />
[[File:DIYNanoDrop.jpg|180px]]<br />
<br />
Urs, Matt<br />
<br />
=== Book Binding ===<br />
<br />
Tarlen<br />
<br />
Learn how to make your own note book.<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
=== Beyond DIY Microscopy ===<br />
<br />
Dipesh, Matt, Suparmin<br />
<br />
=== Balloonology ===<br />
<br />
Togar, Urs, Yashas<br />
<br />
=== HumAlga ===<br />
<br />
Roro, Spela<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
=== Biotweaking & Bioelectronics ===<br />
<br />
by Gjino Sutic (UR Institute) & Martin Malthe Borch (Biologigaragen)<br />
<br />
Learn the basics of biotweaking & bioelectronics by making Microbial Fuel cells..<br />
Come and see how to hack the bacteria to generate power from organic waste, or how to use the same tech for water purification..<br />
During the workshop we will play with different designs & you will see experimental bioelectronics that we are doing research on @UR Institute & Biologigaragen<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
=== DNA Barcoding ===<br />
<br />
Adeline<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 2pm===<br />
<br />
==FLOFA BOT // Flora Fauna Bot by Helmi Hardian & Debrina Tedja==<br />
In this class, the kids will observe around about organism, and then give presentation. After that we encourage them to be imaginative and create a story, either drawing or writing it which explains this question: ‘If you can create any kind of creatures (animals, plants, alien, ghost, mutant, or anything), what it will be and describe them?’ Then they can start to make this creature with Flofa bots, which is made of brush and motor, so it can move, also decorate it from scratch and waste. In the end, we asked them to have short presentation about their creature and make a racing game.<br />
<br />
'''Format :''' 1-2 hours, suitable for 8-10 years old, and the maximum number of participants is 10.<br />
<br />
'''Support Material :''' Crayons, Colored Pencils, Colored Markers, Colored Papers, Ice Cream Sticks, Buttons, Ribbons, Movable Eyes, Toothpicks, Glue etc<br />
<br />
'''++ :''' White board + Black Board Marker (the fattest one)<br />
<br />
===Workshop 2 @ 4.30pm===<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 1.00pm===<br />
<br />
=='''Mechanical Sculpture and 3D Printing''' By Michael Candy==<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshops 4 @ 2.30pm===<br />
<br />
=='''Carnival game''' by Dipeshwor Shrestha & Karkhana ==<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
3h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. Lego blocks (enough for 30 kids), 10. color paper ~<br />
<br />
=Further Ideas=<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== Biotweaked Bioelectronics ==<br />
<br />
by Gjino Sutic (UR Institute)<br />
<br />
'''Biotweaked Bioelectronics'''<br />
Making experimental biotweaked devices; hybrid Microbial/air battery (UR Institute's version of Microbial fuel cell)- playing with the design, using it for water / Bio waste filtration etc.<br />
<br />
If I manage to grow enough microbial cellulose, we are making MeBUMZ (Microbial-membrane speaker, microphone and a drum) - also an experimental tech being developed at UR Institute.<br />
<br />
== DIY media for growing environmental samples ==<br />
<br />
by Gjino, Malte, Adeline, Sachiko et al.<br />
<br />
http://ag.arizona.edu/classes/plp427L/lab2.html<br><br />
http://www.life-worldwide.org/fungal-diseases/fungal-culture/<br><br />
http://www.fungifun.org/English/Pftek</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=10810Workshopology2014-04-07T12:58:54Z<p>Biotweaker: /* Biotweaked Bioelectronics */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-18h | Wednesday 16. April ==<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 3pm===<br />
===Workshop 2 @ 4.30pm===<br />
===='''Carnival game''' by Dipeshwor Shrestha & Karkhana ====<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
2h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. color paper ~<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 2pm===<br />
<br />
===='''Mechanical Sculpture and 3D Printing''' By Michael Candy====<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshop 4 @ 4.30pm===<br />
<br />
== "title of the workshop" by xxxx, xxxx ~ ==<br />
* short description<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
pls put down ideas or draft, tks !<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
== BioMechaKinetics without 3d-printers ==<br />
<br />
* Responsible Mentor: Michael Candy<br />
<br />
* short description<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
== Nepalese UberBioHack ==<br />
<br />
* Responsible Mentor: Dipeshwor and Ajay<br />
<br />
* short description<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== Biotweaked Bioelectronics ==<br />
<br />
by Gjino Sutic (UR Institute)<br />
<br />
'''Biotweaked Bioelectronics'''<br />
Making experimental biotweaked devices; hybrid Microbial/air battery (UR Institute's version of Microbial fuel cell)- playing with the design, using it for water / Bio waste filtration etc.<br />
<br />
If I manage to grow enough microbial cellulose, we are making MeBUMZ (Microbial-membrane speaker, microphone and a drum) - also an experimental tech being developed at UR Institute.</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=Workshopology&diff=10809Workshopology2014-04-07T12:56:08Z<p>Biotweaker: /* Workshopology Commons */</p>
<hr />
<div>'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]<br />
<br />
<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-18h | Wednesday 16. April ==<br />
<br />
== 15-21h | Thursday 17. April ==<br />
<br />
== 15-21h | Friday 18. April ==<br />
<br />
<br />
= Workshop Slots @ BPR =<br />
Various workshops from 19 - 23. April, primarily focusing on working with children in the neighborhood. Age 5-16<br />
<br />
==19 April Saturday==<br />
<br />
===Workshops 1 @ 3pm===<br />
===Workshop 2 @ 4.30pm===<br />
===='''Carnival game''' by Dipeshwor Shrestha & Karkhana ====<br />
Kids will learn about Design cycle called the TMPI (Think, Make, Play,<br />
Improve). Their task is to make a carnival game in 40 minutes.<br />
They will first generate ideas, discuss it with their peers and then<br />
create a cardboard prototype. Finally, they will present their games<br />
to the whole class and everyone will play each others games.<br />
Additionally, the class will teach the students about energy<br />
transformations that are being used in the games they make.<br />
<br />
'''Format:''' <br />
2h, 1 lead teacher with approx. 2 helpers for 30 kids<br />
<br />
'''Support Material:''' <br />
1. projector (we can think of other ways to present if a projector is<br />
not available), 2. cardboard, 3. rubber bands, 4. paper cutter, 5. hot glue gun + glue, 6. duct tape, 7. table tennis balls, 8. scissors, 9. color paper ~<br />
<br />
==20 April Sunday==<br />
<br />
===Workshops 3 @ 2pm===<br />
<br />
===='''Mechanical Sculpture and 3D Printing''' By Michael Candy====<br />
A short tutorial in basic mechanical principals will be applied in a practical manner as participants are encouraged to make small kinetic contraptions and generators powered by rubber bands. Complex components in the devices (such as pulleys or gears) will be 3D printed in situe and some participants will have the opportunity to design their own unique parts for their installation.<br />
<br />
'''Format:'''<br />
3 - 4h depending on kids' motivtaion. Preferably indoor classroom setup (or something similar) to begin with. And later heading outdoors to test and play with the sculptures created. Suitable for age 7 and up, some aspects of the workshop might be slightly complex for under 7’s, best around 15 students (to be put into groups of 3)<br />
<br />
'''Support Material:'''<br />
I will organize and supply materials<br />
<br />
I will be bringing a small 3D printer for this workshop (so we need electricity!)<br />
<br />
I do not necessarily need a projector! This was only to display 3D designs on my laptop, this can be done fine with just the laptop screen. – white board or blackboard or maybe even '''some paper''' could be good to demonstrate some idea’s / principals about mechanics.<br />
<br />
===Workshop 4 @ 4.30pm===<br />
<br />
== "title of the workshop" by xxxx, xxxx ~ ==<br />
* short description<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
pls put down ideas or draft, tks !<br />
<br />
== BIOSYNTHS – BUILDING ELECTRONIC MUSICAL INSTRUMENTS WITH NATURE ==<br />
<br />
* Responsible Mentor: Pia van Gelder<br />
<br />
Synthesizers are generally played using knobs, switches and keyboards. What happens when natural events and phenomena are used as control synthesizers? Can we design instruments that are played by nature? In this workshop we will build our own hand-made synthesizers and we will examine how these synthesizers can be controlled by natural and biological systems so that we can listen to the music nature makes. <br />
<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
== BioCyberKidzz, Maribor ==<br />
<br />
* Responsible: tba from participant call<br />
<br />
A body hack is a usable technique to improve a person's life or physical capabilities. Hacking the human body has become quite commonplace. Many people have body modifications such as tattoos, piercings or even advanced medical prosthetics. Simple and playful body modifications that allow enhancing our human performance can be made with just few and cheap materials, such as cardboard, magnets and LEDs. The Bio-Acoustics Ear amplifier can augment a directional perception of sound. With a Disco-on-a-Fingertip we can modify our fingers into torches, disco lights or fluorescence detectors and we can augment our touch perception and add a new sense of magnetism by building body extension’s such as the Magnetic Finger. Or finally, by mixing algae with agar or other jelly we can make a Photosynthetic Skin. These body modifications will be observed and recorded in The Lab Book. The children will be introduced to a playful laboratory setting where the lab becomes less of an intimidating space but more an environment to spark their curiosity.' The BioCyberKidzz workshop has been developed as a result of HackteriaLab 2011 by collective brainstorms of many individuals and communities, that are devoting their rich experiences in creating alternative crossovers between art and science. It has been invited to festivals such as Ars Electronica 2011 and others.<br />
<br />
See [[BioCyberKidzz, Maribor]] for material details and images.<br />
<br />
== BioMechaKinetics without 3d-printers ==<br />
<br />
* Responsible Mentor: Michael Candy<br />
<br />
* short description<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
== Nepalese UberBioHack ==<br />
<br />
* Responsible Mentor: Dipeshwor and Ajay<br />
<br />
* short description<br />
* material support needed?<br />
* assistant other than translator?<br />
* format, fix time? approx how long? / ongoing? approx how long? <br />
* suitable age n ideal number of kids can take part ?<br />
<br />
= Workshop Slots @ KKF =<br />
<br />
== 15-21h | Monday 21. April ==<br />
<br />
== 15-21h | Wednesday 23. April ==<br />
<br />
= Workshopology Discussion Round @ BPR =<br />
<br />
More info soon<br />
<br />
<br />
=Workshopology Commons=<br />
<br />
Please put down general ideas and topics for doing Workshops.<br />
<br />
== Cheese Making ==<br />
<br />
See more on the [http://hackteria.org/?p=3068 hackteria website]<br />
<br />
by dusjagr and friends<br />
<br />
== General Ferments ==<br />
<br />
by lifepatch and friends<br />
<br />
== Soap Making ==<br />
<br />
by tamara<br />
<br />
== DIY microscopy ==<br />
<br />
by UGM students<br />
<br />
== DNA barcoding ==<br />
<br />
by adeline<br />
<br />
'''DNA Barcoding'''<br />
We probably will have to do some basic intro to DNA and how barcodes help for species identification. I can do a broad overview and then some hands on with DNA extraction or PCR.<br />
<br />
== OpenNanoDrop ==<br />
<br />
by Urs Gaudenz<br />
<br />
== Biotweaked Bioelectronics ==<br />
<br />
by Gjino Sutic (UR Institute)<br />
<br />
'''Biotweaked Bioelectronics'''<br />
Making experimental biotweaked devices; hybrid Microbial/air battery (UR Institute's version of Microbial fuel cell)- playing with the design, using it for water / Bio waste filtration etc.<br />
If I manage to grow enough microbial cellulose, we are making MeBUMZ (Microbial-membrane speaker, microphone and a drum) - also an experimental tech being developed at UR Institute.</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=HackteriaLab_2014_-_Yogyakarta&diff=10126HackteriaLab 2014 - Yogyakarta2014-03-09T19:39:26Z<p>Biotweaker: /* Partners and Supporters */</p>
<hr />
<div>Informasi dalam Bahasa Indonesia, silahkan kunjungi: http://lifepatch.org/HackteriaLab_2014_-_Yogyakarta<br />
<br />
[[File:Flyer_hackteriaLab_2014_web.jpg|720px]]<br />
<br />
<div class="toclimit-2">__TOC__</div><br />
<br />
=Overview=<br />
HackteriaLab 2014 is scheduled to be held in April 2014, in Yogyakarta, Indonesia. A number of smaller events, workshops, residencies and exhibitions will prequel the main collaborative lab-phase. It is the fourth edition of an intensive two-week transdisciplinary collaboration amongst international and local artists, hackers, activists, scientists, and designers. HackteriaLab 2014 expands on ideas and methodologies about BioArt, DIY biology, Appropriate Technology, ArtScience and BioHacking, developed during the previous versions of [[HackteriaLab 2011 - Romainmotier]] and [[HackteriaLab 2010 - Dock18/Zürich]] in Switzerland and [[HackteriaLab_2013_-_Bangalore]] in India.<br />
<br />
Within the framework of [http://hackteria.org/ "Hackteria | Open Source Biological Art"], the HackteriaLab immersive format plays a key role in experimentation and the development of new models for knowledge sharing and collaboration building, in the emergent artistic practices related to bio- and nanotechnology and science in general. <br />
<br />
HackteriaLab, our version of a production workshop, is a form of cultural intervention, contributing to the development of our contemporary culture and art milieu. It creates a melting pot of the practices of art and science, of culture and environment. It aims to broaden the intercultural knowledge exchange and realizes this know-how through workshops, participatory prototype exhibitions and online wiki-like documentations.<br />
<br />
HackteriaLab 2014 invites international artists and scientists to collaborate with local communities, which have been intensively working with specific local social and ecological issues in Yogyakarta.<br />
<br />
= Format and Schedule =<br />
<br />
* HackteriaLab Pre-Phase: '''15. Feb - 10 April'''. BioArt / Citizen Science Workshop tour around Java promoting HLab and recruiting regional Participants; Discussions in Yogyakarta on BioArt / Citizen Science.<br />
* HackteriaLab Opening Reception: '''13. April'''. Presentations and Introduction by all participants<br />
* HackteriaLab Main-Phase: '''13/14 - 25 April'''. 2 weeks production/research in Yogyakarta with 30 local and international participants.<br />
* HackteriaLab Post-Phase and Exhibition: '''25 - 30 April'''. Exhibition in Yogyakarta for sharing the output to the larger local audience; making of the co-documentation and reflection.<br />
* HackteriaLab Dissemination Phase: '''June - Dec 2014'''. Various international workshops and presentations at festicals accross SE-Asia and Europe.<br />
<br />
'''Detailed Daily Schedule of Main-Phase : [[HackteriaLab_2014_Schedule]].'''<br />
<br />
== International Collaborations meet Regional Networks ==<br />
<br />
[[File:Collaborative_relationships.jpg|thumb|300px|right|Network of International and Regional Partners]]<br />
The programs attached to HLab14 are now organized by Lifepatch in close collaboration with the International Hackteria Society and affiliated with both local and internatioanl collaborators. The program involves field research, participatory art practices, open laboratory, retreats and workshops. Designated final activities are two days of presentation from all makers/participants and an exhibition of selected processes followed by workshops. These two particular activities were chosen because we believe that similar approaches, methods and practices are real and present within all collaborators and participants; opening up an opportunity to meet and exchange for all these people from allover the world and local practitioners would open up the chances and possibilities for future collaborations.<br />
<br />
= HLab14 Preparations =<br />
<br />
[[File:Yogya_for_geeks.png|300px|right]]<br />
<br />
[[File:preparations_yogya.jpg|thumb|300px|right|Visiting different local communities in Yogya]]<br />
<br />
To help the participants to find their way and the important places during HackteriaLab, we are working on a interactive map '''"[https://mapsengine.google.com/map/edit?mid=zgJn2QWxHTwc.kkMZoDYBjVC0 Yogya for Geeks]"'''<br />
<br />
Various meetings with our local partners in Yogyakarta are happening, see details about the '''[[HackteriaLab 2014 Preparations]]'''.<br />
<br />
== HLab14 Team ==<br />
Details see [[HackteriaLab 2014 Team]].<br />
<br />
= HLab14 Pre-Phase: Feb - April =<br />
<br />
Connecting to local communities. Indonesia is a part of the world where the role and function of the government in citizen’s daily life is non-existing. After 32 years of the ‘silent’ dictatorship of the new order regime and 15 years of reformation, the idea of democracy and how the state should function has not reach a mutual agreement. Even so, ever since the idea of Indonesia was seeded, there have been many initiatives, both by collectives and individuals, that partially plays the roles of the state —starting from organizing themselves, organizing their family, organizing their surroundings, and it gets bigger and bigger. What we now know as DIY (Do-It-Yourself), DIWO (Do-It-With-Others), open-source and all that are nothing new at all. Being citizens, the Indonesians are used to being busy mending things that the government should have done for their citizens.<br />
Lifepatch is a citizen initiative that works in a creative and effective applications in the fields of art, science and technology. In its activities, Lifepatch’s practices focus on the arts and educations in science and technology that are practical and useful for citizens around them. This is done through with the development of creative and innovative practices in technology such as biological technology, environmental technology and digital technology. In practice, Lifepatch enriches the culture emphasizes on the spirit of DIY and DIWO by inviting designated public to be involved, to examine, explore, develop and maximize the function of technology in both the theoretical and practical use to society and culture itself. <br />
<br />
* Workshops<br />
* Field-trips<br />
<br />
== [[HLab14 Tourdigrade]] ==<br />
<br />
To connect to our regional partners, we are going on tour for a series of workshops, hackathons and presentations. On the roadmap is our partners in Surabaya, [http://waft-lab.com/ W.A.F.T. Lab], the [http://ruangrupa.org/web/ ruangrupa] community in Jakarta, and friends in our networks: [http://www.tobucil.net Tobucil] in Bandung and [http://jatiwangiartfactory.wordpress.com Jatiwangi art Factory].<br />
<br />
'''Schedule'''<br />
<br />
[[HLab14 on Tour]]<br />
<br />
= HLab14 Main-Phase: 13/14. - 25. April =<br />
<br />
HLab14 is organized such that participants are tapped into an active, operating situation to minimize time loss in initial research and mappings etc. Collaboration with local communities who have knowledge and experience of the problems in the field, will guide the participants to focus what can be developed during the research lab phase in a directed manner. With the communities as a facilitators, we can greatly reduce the needed time in defining the problem.<br />
Instead, HLab14 participants will be immersed into the multitude of the situations on site. This design of HackteriaLab allows participants to respond with their own practice to the newly encountered situation and to share know-how to develop a process for solutions and realisations. As it may be, the experience may translate to an piece of artwork, a philosophical discourse, a hacked camera or tutorial to cleanse the river water before using it to wash clothes,<br />
etc.<br />
<br />
== HLab14 Schedule ==<br />
'''Calendar and details see [[HackteriaLab_2014_Schedule]].'''<br />
<br />
== Ecological Research Nodes ==<br />
[[File:ecologies_yogya.jpg|thumb|300px|right|Different ecologies in and around Yogyakarta - Volcano, Rivers, Forests]]<br />
<br />
Citizen science has long contributed to the health of local communities by making people aware of their environment in the form of oral histories and traditional wisdom. Recently, international open source and maker movements have been actively engaging with the life sciences to focus on the environment. This brought a revival of the traditional knowledge as well as an opportunity for innovation and a model for public participation in science. These activities are becoming influential policy forces, changing how we produce and share knowledge, as an iterative and collective process. Yogyakarta, Indonesia is one of the most active hubs in this movement. The proposed project highlights the interests of the hackteria network to develop policies based on awareness-raising. We believe that awareness is essential for consensus building. <br />
<br />
We expect each of the participants subscribe to at least one topic (Ecologic Research Nodes) and work together with facilitators under three main topics tightly<br />
relating to the daily life of Yogyakarta. They are: 1. [[Bioremediation of Volcanic Soil]], 2. [[Environmental Monitoring of the Rivers in Yogya]], 3. [[Biodiversity conservation in Wonosadi Forest]], together with the focus on [[Open Source Hardware]] and [[DIY & Low-Cost Laboratory Infrastructure]]. The local communities that have been working intensively with the issues with the local people will participate as facilitators within the framework of HLab14. <br />
<br />
<br />
=== >> [[Bioremediation of Volcanic Soil]] ===<br />
<br />
The project will be based on Lifepatch's ongoing study of agricultural microbiology for soil bio-remediation of soil altered by volcanic eruptions. Based on this field research, novel policy suggestions will be made on how workshops can raise community awareness, and applied to other ecology management issues.<br />
<br />
=== >> [[Environmental Monitoring of the Rivers in Yogya]] ===<br />
<br />
There are three main rivers which pass through the urban areas of Yogyakarta, Code River, Winanga River, and Gajahwng River. Lifepatch in collaboration with many communities have conducted a project called Jogja River Project (JRP) on these rivers since 2011. This project is also part of the Biodesign collaboration with EPFL and will be disseminated in June '14 in Lausanne.<br />
<br />
=== >> [[Biodiversity conservation in Wonosadi Forest]] ===<br />
<br />
Wonosadi is one of the last natural forests in Java. This forest is protected by the local villagers in close collaboration with Green Tech Community. The node aims to document the diversity in the forest, along with narratives and knowledge from the local villagers.<br />
<br />
== Participatory Research Node ==<br />
[[File:Lab-on-a-Bike.jpg|thumb|300px|right|Lab-on-a-Bike: Various collaborations with hackteria.org have been implemented since 2009]]<br />
<br />
=== >> [[Art Practices]] ===<br />
<br />
How can an artistic practice support social innovation and cultural shifts? Various participants will explore methods and formats to include the public in participatory actions, invite the public for discourse during lectures and workshops and present their work throughout the HLab phases.<br />
<br />
=== >> [[Art vs. Citizen Science Symposium @ UGM]] ===<br />
<br />
A symposia will be chaired by two artists, Robertina Sebjanič and Špela Petrič together with the local curator, tba.<br />
<br />
=== >> [[Open Source Hardware]] ===<br />
<br />
Invited Researcher-in-Residence '''[http://gabriellalevine.com/ Gabriella Levine]''' will lead various projects on OSH for environmental sensing, water monitoring and co-organize local workshops pre and during the HLab14.<br />
<br />
=== >> [[DIY & Low-Cost Laboratory Infrastructure]] ===<br />
<br />
How can we set-up a simple DIY laboratory in a low-resource setting or even in the forest without electricity? Which tools and infrastructure we have to make ourselves, how hack custom household devices to use as laboratory equipment, design simple electronics for control and monitoring of biolab protocolls? The Researcher-in-Residence, '''[http://hackteria.org/?p=12 Marc Dusseiller aka dusjagr]''', together with various participants will look into these topics in the preparation phase and go out into the wild for field-testing during the main HLab14.<br />
<br />
=== >> [[Field-Trips]] ===<br />
<br />
=== >> [[HackteriaLab 2014 MobileLabs]] ===<br />
<br />
=== >> [[Workshopology]] ===<br />
<br />
= HLab14 Participants =<br />
<br />
Dear Participants, please write a few words abouts yourself to introduce you to all the other participants, add some links and add some "Interests" specific to your participation at HLab14 - Yogyakarta @ '''[[HackteriaLab_2014_Participants]]'''<br />
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= HLab14 Info-Kit for Participants =<br />
<br />
continuous updating, chk '''[[HackteriaLab_2014_-_Info-kit_for_participants]]'''<br />
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= HLab14 Commons =<br />
Open discussion, put your idea and prompted thoughts here @ '''[[HackteriaLab 2014 - Commons]]'''<br />
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= HLab14 Materials =<br />
Please start to put your wishes for available and to-be-ordered materials on '''[[HackteriaLab 2014 - Materials]]'''<br />
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= HLab14 Post-Phase & Exhibition: 23. - 30. April=<br />
in preparation...<br />
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= [[HLab14 Dissemination-Phase: June - Dec]] =<br />
<br />
During the second phase, [[HLab14 Dissemination-Phase: June - Dec]] 2014, a series of Trans-Equatorial Workshops together with our large network of partners we are planning a series of smaller events across Asia, Australia and Europe, in their own environments (workshops, lectures and symposia), to share the experiences and practices from the HackeriaLab.<br />
<br />
= Background =<br />
<br />
== Background of Collaboration ==<br />
Since our participation at [http://hackteria.org/?p=67 Cellsbutton#03 in 2009], we have very actively collaborated with various initiatives in and around Yogyakarta. We also worked together on projects and workshops about [http://hackteria.org/?p=1637 microscopy], [http://lifepatch.org/IB:SC fermentation] and other [http://hackteria.org/?p=1222 playful biological experimentations] across the globe and had active participants from the [http://lifepatch.org/ lifepatch community] joining both [[HackteriaLab 2011 - Romainmotier]] and [[HackteriaLab_2013_-_Bangalore]]. Our collaborations are described on the [http://hackteria.org/?p=1985 hackteria website] and the [http://lifepatch.org/hackteria lifepatch wiki].<br />
<br />
As partners in the Hackteria network, [http://lifepatch.org/ Lifepatch] has been a most active node and contributor in citizen-science and artistic works at the art/sci interface, especially with their award-winning microbial [http://lifepatch.org/IB:SC fermentation project] applied to agriculture and wine-making in Yogyakarta. As a platform for knowledge sharing and artistic exploration, Hackteria constitutes a network of artists and researchers that merge the use of life sciences with artistic interpretations, hacking and do-it-yourself strategies. Since 2010 the network met regularly and gathered in Switzerland in 2010 & 2011, where the Asia-European collaborations have intensified, including co-organization and active participation at HackteriaLab 2013 - Bangalore (IN). [http://hackteria.org/?cat=7 Workshops] within this network have been held in more than 20 countries since 2009.<br />
<br />
==Earlier HackteriaLabs==<br />
<br />
Decriptions about earlier [http://hackteria.org/?cat=167 HackteriaLabs] can be found on the hackteria website<br />
<br />
=== presentation slide by dusjagr ===<br />
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<br />
===Short Video by Togar===<br />
{{#widget:Vimeo|id=61235658}}<br />
<br />
== Yogyakarta ==<br />
Yogyakarta (English: /ˌjɒɡjəˈkɑrtə/ or /ˌjoʊɡjəˈkɑrtə/, Malay: [jɔɡjaˈkarta]; also Jogja, Jogjakarta) is a city and the capital of Yogyakarta Special Region in Java, Indonesia. It is renowned as a centre of classical Javanese fine art and culture such as batik, ballet, drama, music, poetry, and puppet shows. Yogyakarta was the Indonesian capital during the Indonesian National Revolution from 1945 to 1949. One of the districts in Yogyakarta, Kotagede, was the capital of Mataram Sultanate between 1575 and 1640. The city is named after the Indian city of Ayodhya from the Ramayana epic. Yogya means 'suitable, fit, proper', and karta, 'prosperous, flourishing' (i.e., 'a city that is fit to prosper'). - taken from [[http://en.wikipedia.org/wiki/Yogyakarta Wikipedia]]<br />
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As a central city of education in Indonesia, Yogyakarta is a destination for students from every location in Indonesia to pursue higher education. Yogyakarta offers high quality of education and affordable daily living cost. These condition made Yogyakarta suitable for wide range creative communities activities.<br />
<br />
=Organizers=<br />
==Host==<br />
HackteriaLab 2014 - Yogyakarta is hosted by lifepatch.org. <br />
<br />
===LIFEPATCH - citizen initiative in art, science and technology===<br />
[[File:LifepatchHQ01.jpg|thumb|300px|right|lifepatch house in Bugisan area]]<br />
lifepatch – citizen initiative in art, science and technology: is an independent community-base organization working in creative and appropriate application in the fields of art, science and technology. It’s an organization run by multi-disciplinary people that reflects the active local creative community and the confluence of academic institutions of higher education in Yogyakarta in Central Java. In its’ activities, lifepatch focused on educative and artistic approaches for the communities by developing appropriate creative and innovative technologies such as biotechnology, digital technology with the spirit of DIY and DIWO culture. lifepatch mission is to aid the development of local human and natural resources by building bridges of domestic and international collaboration platform which give open access for anyone to the sources of the research and development.<br />
<br />
Link: <br />
* http://lifepatch.org<br />
* http://facebook.com/lifepatch<br />
* http://twitter.com/lifepatch_<br />
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==International==<br />
<br />
===Hackteria===<br />
[[File:hackteria_logo2012_green_black.png|thumb|300px|right|link=http://hackteria.org/]]<br />
<br />
Hackteria is a collection of Open Source Biological Art Projects instigated in February 2009 by Andy Gracie, Marc Dusseiller and Yashas Shetty, after collaboration during the Interactivos?09 Garage Science at Medialab Prado in Madrid. The aim of the project is to develop a rich web resource for people interested in or developing<br />
projects that involve DIY bioart, open source software and electronic experimentation. As a community platform hackteria tries to encourage the collaboration of scientists, hackers and artists to combine their expertise, write critical and theoretical reflections, share simple instructions to work with lifescience technologies and cooperate on the organization of workshops, festival and meetings.Since 2009, Hackteria has conducted workshops in Europe (Switzerland, Slovenia, Norway, Austria, Hungary, Serbia, United Kingdom, Germany) , Asia (India, Indonesia, Taiwan, Hong Kong), Africa (Kenya) and North America (US, Canada).<br />
<br />
Link:<br />
* http://hackteria.org/<br />
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==International Partners==<br />
<br />
Through informal collaborations with our large group of affiliated partners, who will be involved in bringing participants to the HackteriaLab, we are aiming at opportunities, that they bring back the learned experiences and seed similar initiatives of community based art/sci activities. The broad foundation of our network (from India to Slovenia or Nepal to the Netherlands) can thus help redefining cross-cultural collaborations, meaning both crossing economic and cultural borders, as well as disciplinary borders of scientists, activists, educators and artists.<br />
<br />
See the full list of [[HackteriaLab 2014 - International Partners]]<br />
<br />
== Collaborating Local Partners ==<br />
=== Microbiology Laboratory of Agriculture Faculty UGM ===<br />
<br />
[[File:akbar_UGM.JPG|400px|none|Nur Akbar Arofatullah in Microbiology Lab UGM]]<br />
A community of scientist led by Irfan D. Prijambada and Donny Widianto, lecturers at Faculty of Agriculture Gadjah Mada University Yogyakarta. The community is represented by Nur Akbar Arofatullah, also a member of lifepatch, and also several students, have been working in close collaboration with lifepatch members for several years. Several examples of art and science collaboration projects between them are Bio-ethanol fermentation and Jogja River Project.<br />
<br />
* http://faperta.ugm.ac.id/<br />
* http://akbar.blog.ugm.ac.id<br />
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=== Otakatik Creative Workhop ===<br />
[[File:Otakatik Creative Workshop.jpg|400px|none|Otakatik Creative Workshop]]<br />
Otakatik declare themselves as creative community to facilitate and contain their member to learn, express and explore creativity in creating their works. Otakatik engaged in the exploration creations with local materials/ingredients, either waste or non-waste, as well as the development of appropriate technologies with the spirit of Do it Yourself (DIY). Creativity and the desire to seek answers through exploration is the main capital for Otakatik in each development of material processing method or process of work. Otakatik always try to see the limitations that exist as an opportunity to innovate. Otakatik are open to collaborate with anyone from any background. The openess of it, realized from the thoughts, interactions, transfer knowledges in a collaboration which enrich each individual involved.<br />
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Link:<br />
* https://www.facebook.com/pages/Otakatik-creative-workshop/284578538243816<br />
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=== Green Tech Community ===<br />
[[File:Greentech study and research community.jpg|none|400px|Greentech study and research community Indonesia]]<br />
A community of young people from University Pembangunan Nasional Yogyakarta, focusing in environmental activities. Green Tech and lifepatch has been working in close collaboration in [http://lifepatch.org/JRP Jogja River Project].<br />
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* https://www.facebook.com/pages/Green-Tech-study-and-research-community/223611637710494?ref=br_rs<br />
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=== Bumi Pemuda Rahayu – BPR ===<br />
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Bumi Pemuda Rahayu is a Space for Sustainability Learning, located in Dlinggo, Imogiri Yogyakarta. It is managed by Rujak Center for Urban Studie (http://rujak.org), a space where ideas, actions, questions, know-how’s, challenges and solutions are shared to transform Jakarta into a sustainable metropolis. Established in 2013, BPR is a space which invites artists, designer and engineer to engage with the local community living remotely on the hills of Dlinggo, Imogiri.<br />
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* http://bumipemudarahayu.org<br />
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===Kedai Kebun Forum ===<br />
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Kedai Kebun Forum is an alternative art space in Yogyakarta, managed independently by artists and consisting of a gallery, performance space, ‘HALTE’ a text learning media in art, bookstore and restaurant. Kedai Kebun Forum is a small community established with the purpose of providing an arena of learning and studying, in the context of developing sensibilities to all phenomena of social transformation through art. All activities of Kedai Kebun Forum are supported by its extraordinary restaurant.<br />
<br />
* http://kedaikebun.com<br />
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=== W.A.F.T. ===<br />
Waft is an institution engaged in the development of interdisciplinary art in Surabaya. It was founded by a group of local practitioners with various backgrounds of event organizing and art movement. Since the establishment, Waft emphasizes on documentation as a basic idea of sharing information within the scope of art. Waft takes role as educative yet innovative media of dynamic art sphere.<br />
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* http://waft-lab.com<br />
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== Venues ==<br />
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=== Lifepatch Lab Bugisan ===<br />
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[[File:LifepatchHQ01.jpg|400px]]<br />
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Adress: Jl. Bugisan Selatan, Gumuk Indah RT 13 RW 36, Yogyakarta (Belakang SMKI) 55182<br />
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=== KKF Temporary Lab ===<br />
<br />
[[File:kkf_space_outside.jpg|400px]]<br />
<br />
We are happy to have access to the performance space of the KKF, to set up our temporary lab through-out the HackteriaLab. It will serve as a production studio for the participants, as a public meeting-place for secular visitors and an open space for workshops and community engagements. <br />
<br />
Kedai Kebun Forum is an alternative art space in Yogyakarta, managed independently by artists and consisting of a gallery, performance space, ‘HALTE’ a text learning media in art, bookstore and restaurant. Kedai Kebun Forum is a small community established with the purpose of providing an arena of learning and studying, in the context of developing sensibilities to all phenomena of social transformation through art. All activities of Kedai Kebun Forum are supported by its extraordinary restaurant.<br />
http://kedaikebun.com<br />
<br />
=== BPR Retreat ===<br />
<br />
[[File:BPR_mainHal.JPG|400px]]<br />
<br />
= Application Dossiers and Further Documents =<br />
<br />
During the recent months the team of international organisations has applied to various sources for funding, some of them have been rejected, others accepted and some of them are still in progress. Please find the most recent dossiers and appended documents here for downlaod:<br />
<br />
<br />
* Press and Media Overview, Hackteria & lifepatch: [[File:HackteriaLab2014_PressOverview_Appendix1.pdf]]<br />
* Detailed descriptions of all partners: [[File:HackteriaLab2014_Partners_Appendix2.pdf]]<br />
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<br />
= Partners and Supporters =<br />
<br />
not complete yet...<br />
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'''Organizer'''<br />
<br />
[[File:hackteria_logo2012_green_black.png|480px|link=http://hackteria.org/]]<br />
<br />
[[File:lifepatch_black.png|480px|link=http://www.lifepatch.org/]]<br />
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'''Indonesia Local Partners'''<br />
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[[File:Ugm-logoCompact.png|180px|link=http://faperta.ugm.ac.id/]]<br />
[[File:BPRlogo7.png|180px|link=http://bumipemudarahayu.org]]<br />
[[File:Header kedai.jpg|180px|link=http://kedaikebun.com/]]<br />
[[File:GreenTec.jpg|180px|link=https://www.facebook.com/pages/Green-Tech-study-and-research-community/223611637710494?ref=br_rs]]<br />
[[File:Otakatik creative workshop.jpg|180px|link=https://www.facebook.com/pages/Otakatik-creative-workshop/284578538243816]]<br />
[[File:Waft-logo.png|180px|link=http://waft-lab.com]]<br />
<br />
<br />
<br />
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'''International Partners'''<br />
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[[File:biodesign_banner.png.png|180px|link=http://www.biodesign.cc/]]<br />
[[File:SBS_eng_bw_rgb.jpg|180px|link=http://www.bioartsociety.fi/]]<br />
[[File:kapelica_logo.jpg|180px|link=http://www.kapelica.org/]]<br />
[[File:WS_CreativeInd_combi.png|180px|link=http://waag.org/]]<br />
[[File:BioartTWlogo.png|180px|link=http://bioart.tw/]]<br />
[[File:UR logo.jpg|180px|link=http://ur-institute.org/]]<br />
<br />
<br />
'''Supporters'''<br />
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The Swiss participation is partially funded through Pro Helvetia, Swiss Arts Council.<br />
<br />
[[File:ProH_web.jpg|180px|link=http://www.prohelvetia.ch/]]<br />
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The general activities of Hackteria are partially funded my Migros Cultural Percentage.<br />
<br />
[[File:migros_logo.jpg|none|180px|link=http://www.kulturprozent.ch/]]<br />
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[http://www.biodesign.cc/ BIO-DESIGN for the REAL WORLD] is supported by the SEED grant from the Cooperation and Development Center at [http://www.epfl.ch/ EPFL].<br />
<br />
[[File:EPFL_LOGO_web.png|180px|link=http://www.epfl.ch/]]<br />
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Hackteria Workshops at [http://bumipemudarahayu.org BPR Center] of Retreat and Research with Austrlia and Nepal participants are supported by Ford Foundation.<br />
<br />
[[File:Brandmark.gif|180px|link=http://www.fordfoundation.org]]<br />
<br />
More financial supporters are still to be confirmed.</div>Biotweakerhttp://www.hackteria.org/wiki/index.php?title=File:UR_logo.jpg&diff=10125File:UR logo.jpg2014-03-09T19:33:29Z<p>Biotweaker: MsUpload</p>
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